Performance Comparison of Vertex Block Descent and Position Based Dynamics Algorithms Using Cloth Simulation in Unity
This paper presents a comparative study of the Vertex Block Descent (VBD) and Position-Based Dynamics (PBD) algorithms, focusing on their performance in physical simulation tasks. Unity, a versatile physics engine, served as the simulation platform for the experiments. Among various types of physica...
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Main Authors: | , , , |
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Format: | Article |
Language: | English |
Published: |
MDPI AG
2024-11-01
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Series: | Applied Sciences |
Subjects: | |
Online Access: | https://www.mdpi.com/2076-3417/14/23/11072 |
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