ClaG: A classification system for plays and games in toy libraries and libraries

The paper presents ClaG, a novel classification system for plays and games created for the Archivio Italiano del Gioco (AIG) [Italian Games Archive], Udine, Italy. The primary goal of the classification system is to serve as a practical tool for highlighting the characteristics of a game that are u...

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Main Authors: Carlo Bianchini, Paolo Munini
Format: Article
Language:English
Published: Firenze University Press 2025-01-01
Series:JLIS.it
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Online Access:https://www.jlis.it/index.php/jlis/article/view/624
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author Carlo Bianchini
Paolo Munini
author_facet Carlo Bianchini
Paolo Munini
author_sort Carlo Bianchini
collection DOAJ
description The paper presents ClaG, a novel classification system for plays and games created for the Archivio Italiano del Gioco (AIG) [Italian Games Archive], Udine, Italy. The primary goal of the classification system is to serve as a practical tool for highlighting the characteristics of a game that are useful for the selection, research, identification, and delivery of a game, or a set of games, to a player or group of players using a game library or a library with a game collection. This objective guided all the decisions in its construction. The identification of the main relevant concepts was based on a twofold approach: a top-down strategy, by the identification of general concepts from specialized literature on play and game, and a bottom-up strategy, involving the recursive application and modification of these concepts to classify a set of 200 games (mainly table and board games). The paper elucidates the five fundamental concepts that underpin the construction of this classification: space, materials, setting, game outcome, and genre and provides a comprehensive overview of the classification system. To evaluate the classification system's effectiveness, it was presented twice to a panel of experts who appreciated it and offered suggestions for improvement. The results indicate that the resulting classes are very small, each containing only a few items. Finally, the paper discusses prospects for the future development and use of the classification system.
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spelling doaj-art-f1a7307b3d944ca287f4e60c6adbc20c2025-01-15T20:37:53ZengFirenze University PressJLIS.it2038-10262025-01-0116110.36253/jlis.it-624ClaG: A classification system for plays and games in toy libraries and librariesCarlo Bianchini0Paolo MuniniUniversity of Pavia The paper presents ClaG, a novel classification system for plays and games created for the Archivio Italiano del Gioco (AIG) [Italian Games Archive], Udine, Italy. The primary goal of the classification system is to serve as a practical tool for highlighting the characteristics of a game that are useful for the selection, research, identification, and delivery of a game, or a set of games, to a player or group of players using a game library or a library with a game collection. This objective guided all the decisions in its construction. The identification of the main relevant concepts was based on a twofold approach: a top-down strategy, by the identification of general concepts from specialized literature on play and game, and a bottom-up strategy, involving the recursive application and modification of these concepts to classify a set of 200 games (mainly table and board games). The paper elucidates the five fundamental concepts that underpin the construction of this classification: space, materials, setting, game outcome, and genre and provides a comprehensive overview of the classification system. To evaluate the classification system's effectiveness, it was presented twice to a panel of experts who appreciated it and offered suggestions for improvement. The results indicate that the resulting classes are very small, each containing only a few items. Finally, the paper discusses prospects for the future development and use of the classification system. https://www.jlis.it/index.php/jlis/article/view/624PlayGameClassification schemaTaxonomyClaG.
spellingShingle Carlo Bianchini
Paolo Munini
ClaG: A classification system for plays and games in toy libraries and libraries
JLIS.it
Play
Game
Classification schema
Taxonomy
ClaG.
title ClaG: A classification system for plays and games in toy libraries and libraries
title_full ClaG: A classification system for plays and games in toy libraries and libraries
title_fullStr ClaG: A classification system for plays and games in toy libraries and libraries
title_full_unstemmed ClaG: A classification system for plays and games in toy libraries and libraries
title_short ClaG: A classification system for plays and games in toy libraries and libraries
title_sort clag a classification system for plays and games in toy libraries and libraries
topic Play
Game
Classification schema
Taxonomy
ClaG.
url https://www.jlis.it/index.php/jlis/article/view/624
work_keys_str_mv AT carlobianchini clagaclassificationsystemforplaysandgamesintoylibrariesandlibraries
AT paolomunini clagaclassificationsystemforplaysandgamesintoylibrariesandlibraries