ClaG: A classification system for plays and games in toy libraries and libraries
The paper presents ClaG, a novel classification system for plays and games created for the Archivio Italiano del Gioco (AIG) [Italian Games Archive], Udine, Italy. The primary goal of the classification system is to serve as a practical tool for highlighting the characteristics of a game that are u...
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| Language: | English |
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Firenze University Press
2025-01-01
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| Series: | JLIS.it |
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| Online Access: | https://www.jlis.it/index.php/jlis/article/view/624 |
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| author | Carlo Bianchini Paolo Munini |
| author_facet | Carlo Bianchini Paolo Munini |
| author_sort | Carlo Bianchini |
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The paper presents ClaG, a novel classification system for plays and games created for the Archivio Italiano del Gioco (AIG) [Italian Games Archive], Udine, Italy. The primary goal of the classification system is to serve as a practical tool for highlighting the characteristics of a game that are useful for the selection, research, identification, and delivery of a game, or a set of games, to a player or group of players using a game library or a library with a game collection. This objective guided all the decisions in its construction. The identification of the main relevant concepts was based on a twofold approach: a top-down strategy, by the identification of general concepts from specialized literature on play and game, and a bottom-up strategy, involving the recursive application and modification of these concepts to classify a set of 200 games (mainly table and board games). The paper elucidates the five fundamental concepts that underpin the construction of this classification: space, materials, setting, game outcome, and genre and provides a comprehensive overview of the classification system. To evaluate the classification system's effectiveness, it was presented twice to a panel of experts who appreciated it and offered suggestions for improvement. The results indicate that the resulting classes are very small, each containing only a few items. Finally, the paper discusses prospects for the future development and use of the classification system.
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| format | Article |
| id | doaj-art-f1a7307b3d944ca287f4e60c6adbc20c |
| institution | Kabale University |
| issn | 2038-1026 |
| language | English |
| publishDate | 2025-01-01 |
| publisher | Firenze University Press |
| record_format | Article |
| series | JLIS.it |
| spelling | doaj-art-f1a7307b3d944ca287f4e60c6adbc20c2025-01-15T20:37:53ZengFirenze University PressJLIS.it2038-10262025-01-0116110.36253/jlis.it-624ClaG: A classification system for plays and games in toy libraries and librariesCarlo Bianchini0Paolo MuniniUniversity of Pavia The paper presents ClaG, a novel classification system for plays and games created for the Archivio Italiano del Gioco (AIG) [Italian Games Archive], Udine, Italy. The primary goal of the classification system is to serve as a practical tool for highlighting the characteristics of a game that are useful for the selection, research, identification, and delivery of a game, or a set of games, to a player or group of players using a game library or a library with a game collection. This objective guided all the decisions in its construction. The identification of the main relevant concepts was based on a twofold approach: a top-down strategy, by the identification of general concepts from specialized literature on play and game, and a bottom-up strategy, involving the recursive application and modification of these concepts to classify a set of 200 games (mainly table and board games). The paper elucidates the five fundamental concepts that underpin the construction of this classification: space, materials, setting, game outcome, and genre and provides a comprehensive overview of the classification system. To evaluate the classification system's effectiveness, it was presented twice to a panel of experts who appreciated it and offered suggestions for improvement. The results indicate that the resulting classes are very small, each containing only a few items. Finally, the paper discusses prospects for the future development and use of the classification system. https://www.jlis.it/index.php/jlis/article/view/624PlayGameClassification schemaTaxonomyClaG. |
| spellingShingle | Carlo Bianchini Paolo Munini ClaG: A classification system for plays and games in toy libraries and libraries JLIS.it Play Game Classification schema Taxonomy ClaG. |
| title | ClaG: A classification system for plays and games in toy libraries and libraries |
| title_full | ClaG: A classification system for plays and games in toy libraries and libraries |
| title_fullStr | ClaG: A classification system for plays and games in toy libraries and libraries |
| title_full_unstemmed | ClaG: A classification system for plays and games in toy libraries and libraries |
| title_short | ClaG: A classification system for plays and games in toy libraries and libraries |
| title_sort | clag a classification system for plays and games in toy libraries and libraries |
| topic | Play Game Classification schema Taxonomy ClaG. |
| url | https://www.jlis.it/index.php/jlis/article/view/624 |
| work_keys_str_mv | AT carlobianchini clagaclassificationsystemforplaysandgamesintoylibrariesandlibraries AT paolomunini clagaclassificationsystemforplaysandgamesintoylibrariesandlibraries |