Promoting EFL Students' Engagement by Using Bamboozle: Digital Game-Based Learning in Indonesian Higher Education
Digital Game-based learning has been investigated to find the effective teaching strategy and media. However, little empirical evidence addresses how Bamboozle, a web-based game app, promotes language learners' behavioral, affective, social, and cognitive engagement. This study utilized an exp...
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| Main Authors: | Nur Aeni, Sahril Nur, Sunarlia Limbong, Muhammad Yunus |
|---|---|
| Format: | Article |
| Language: | English |
| Published: |
UNIB Press
2024-08-01
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| Series: | Journal of English Education and Teaching |
| Subjects: | |
| Online Access: | https://ejournal.unib.ac.id/JEET/article/view/34962 |
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