Promoting EFL Students' Engagement by Using Bamboozle: Digital Game-Based Learning in Indonesian Higher Education

Digital Game-based learning has been investigated to find the effective teaching strategy and media. However, little empirical evidence addresses how Bamboozle, a web-based game app, promotes language learners' behavioral, affective, social, and cognitive engagement.  This study utilized an exp...

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Bibliographic Details
Main Authors: Nur Aeni, Sahril Nur, Sunarlia Limbong, Muhammad Yunus
Format: Article
Language:English
Published: UNIB Press 2024-08-01
Series:Journal of English Education and Teaching
Subjects:
Online Access:https://ejournal.unib.ac.id/JEET/article/view/34962
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