Aeni, N., Nur, S., Limbong, S., & Yunus, M. Promoting EFL Students' Engagement by Using Bamboozle: Digital Game-Based Learning in Indonesian Higher Education. UNIB Press.
Chicago Style (17th ed.) CitationAeni, Nur, Sahril Nur, Sunarlia Limbong, and Muhammad Yunus. Promoting EFL Students' Engagement by Using Bamboozle: Digital Game-Based Learning in Indonesian Higher Education. UNIB Press.
MLA (9th ed.) CitationAeni, Nur, et al. Promoting EFL Students' Engagement by Using Bamboozle: Digital Game-Based Learning in Indonesian Higher Education. UNIB Press.
Warning: These citations may not always be 100% accurate.