High-fidelity immersive virtual reality environments for gait rehabilitation exergames

IntroductionVirtual reality (VR) used for healthcare, particularly through exergames, is promising for improving therapeutic outcomes. However, effectively engaging patients and providing realistic environments for everyday situations remain major challenges. The technical aspects of developing enga...

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Bibliographic Details
Main Authors: Laura Schalbetter, Adrienne Grêt-Regamey, Fabian Gutscher, Ulrike Wissen Hayek
Format: Article
Language:English
Published: Frontiers Media S.A. 2025-01-01
Series:Frontiers in Virtual Reality
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Online Access:https://www.frontiersin.org/articles/10.3389/frvir.2024.1502802/full
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