High-fidelity immersive virtual reality environments for gait rehabilitation exergames
IntroductionVirtual reality (VR) used for healthcare, particularly through exergames, is promising for improving therapeutic outcomes. However, effectively engaging patients and providing realistic environments for everyday situations remain major challenges. The technical aspects of developing enga...
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Main Authors: | , , , |
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Format: | Article |
Language: | English |
Published: |
Frontiers Media S.A.
2025-01-01
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Series: | Frontiers in Virtual Reality |
Subjects: | |
Online Access: | https://www.frontiersin.org/articles/10.3389/frvir.2024.1502802/full |
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