“It's a good distraction from the mayhem of reality”: a reflexive thematic analysis on the role of video games to support coping during a crisis

IntroductionVideo games have been shown to offer psychological benefits to gamers during times of stress. One recent, salient example of a stress-inducing event was the COVID-19 pandemic, which created periods of social isolation and uncertainty on a global scale. The current study offers a glimpse...

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Bibliographic Details
Main Authors: George Farmer, Nina Higson-Sweeney, Chris Fullwood
Format: Article
Language:English
Published: Frontiers Media S.A. 2025-08-01
Series:Frontiers in Digital Health
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Online Access:https://www.frontiersin.org/articles/10.3389/fdgth.2025.1608322/full
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