From gaming to reality: effectiveness of skills transfer from competitive sandbox gaming environment to near and far contexts
Abstract Esports or competitive video gaming has been increasingly utilized to enhance essential twenty-first century skills. However, there is limited evidence on the extent to which the skills acquired from a gaming environment can be transferred to other settings. This study employed an experimen...
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Main Authors: | , , , , |
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Format: | Article |
Language: | English |
Published: |
SpringerOpen
2025-01-01
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Series: | International Journal of Educational Technology in Higher Education |
Subjects: | |
Online Access: | https://doi.org/10.1186/s41239-024-00500-2 |
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