Design and Implementation of a Compiled Declarative Language for Game AI Control
Video games have become one of the most popular forms of entertainment around the world. Currently, agents (bots or non-player characters) are predominantly programmed using procedural and deterministic imperative techniques, which pose significant drawbacks in terms of cost and time efficiency. An...
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Main Authors: | Christopher Cromer, Martin Araneda, Clemente Rubio-Manzano |
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Format: | Article |
Language: | English |
Published: |
MDPI AG
2024-12-01
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Series: | Applied Sciences |
Subjects: | |
Online Access: | https://www.mdpi.com/2076-3417/15/1/157 |
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