EduVR Collab: A tool for management immersive collaborative learning
Improving education through virtual reality is challenging due to the high costs of developing systems and the lack of teacher engagement in project conception. This project introduces and evaluates a system that enables teachers to create their own lessons in virtual reality without prior programm...
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Format: | Article |
Language: | English |
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Brazilian Computer Society
2025-01-01
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Series: | Journal on Interactive Systems |
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Online Access: | https://journals-sol.sbc.org.br/index.php/jis/article/view/4276 |
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author | Robson Santiago Viol Paula Cintra Fernandes Iago Izidório Lacerda Koda Gabriel Faria Melo Arilton Junior de A. Nunes André Schneider G. M. Pimenta Cláudia Martins Carneiro Mateus Coelho Silva Saul Delabrida |
author_facet | Robson Santiago Viol Paula Cintra Fernandes Iago Izidório Lacerda Koda Gabriel Faria Melo Arilton Junior de A. Nunes André Schneider G. M. Pimenta Cláudia Martins Carneiro Mateus Coelho Silva Saul Delabrida |
author_sort | Robson Santiago Viol |
collection | DOAJ |
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Improving education through virtual reality is challenging due to the high costs of developing systems and the lack of teacher engagement in project conception. This project introduces and evaluates a system that enables teachers to create their own lessons in virtual reality without prior programming knowledge, addressing these challenges. By integrating Learning Management tools, Learning Analytics, and Multi-user Connection Servers, we developed a system that allows multiple users to coexist in the same virtual environment and perform various tasks. Our system also enables educators to evaluate students based on their behavior. In EduVR, teachers can configure activities in advance and retrieve results. Heuristic evaluations of EduVR’s integrated environment design have demonstrated its potential as a model for developing new educational platforms, setting a new standard for virtual reality educational systems.
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format | Article |
id | doaj-art-cc12bdf3ec8e4dbf8c19245c4175cf73 |
institution | Kabale University |
issn | 2763-7719 |
language | English |
publishDate | 2025-01-01 |
publisher | Brazilian Computer Society |
record_format | Article |
series | Journal on Interactive Systems |
spelling | doaj-art-cc12bdf3ec8e4dbf8c19245c4175cf732025-01-16T18:53:33ZengBrazilian Computer SocietyJournal on Interactive Systems2763-77192025-01-0116110.5753/jis.2025.4276EduVR Collab: A tool for management immersive collaborative learningRobson Santiago Viol0Paula Cintra Fernandes1Iago Izidório Lacerda2Koda Gabriel Faria Melo3Arilton Junior de A. Nunes4André Schneider G. M. Pimenta5Cláudia Martins Carneiro6Mateus Coelho Silva7Saul Delabrida8Federal University of Ouro PretoFederal University of Ouro Preto and Instituto Tecnológico ValeFederal University of Ouro PretoFederal University of Ouro PretoFederal University of Ouro PretoFederal University of Ouro PretoFederal University of Ouro PretoFederal University of Ouro Preto and Instituto Tecnológico ValeFederal University of Ouro Preto Improving education through virtual reality is challenging due to the high costs of developing systems and the lack of teacher engagement in project conception. This project introduces and evaluates a system that enables teachers to create their own lessons in virtual reality without prior programming knowledge, addressing these challenges. By integrating Learning Management tools, Learning Analytics, and Multi-user Connection Servers, we developed a system that allows multiple users to coexist in the same virtual environment and perform various tasks. Our system also enables educators to evaluate students based on their behavior. In EduVR, teachers can configure activities in advance and retrieve results. Heuristic evaluations of EduVR’s integrated environment design have demonstrated its potential as a model for developing new educational platforms, setting a new standard for virtual reality educational systems. https://journals-sol.sbc.org.br/index.php/jis/article/view/4276virtual realitytechnology-enhanced learninglearning analyticsimmersive learningmulti-user |
spellingShingle | Robson Santiago Viol Paula Cintra Fernandes Iago Izidório Lacerda Koda Gabriel Faria Melo Arilton Junior de A. Nunes André Schneider G. M. Pimenta Cláudia Martins Carneiro Mateus Coelho Silva Saul Delabrida EduVR Collab: A tool for management immersive collaborative learning Journal on Interactive Systems virtual reality technology-enhanced learning learning analytics immersive learning multi-user |
title | EduVR Collab: A tool for management immersive collaborative learning |
title_full | EduVR Collab: A tool for management immersive collaborative learning |
title_fullStr | EduVR Collab: A tool for management immersive collaborative learning |
title_full_unstemmed | EduVR Collab: A tool for management immersive collaborative learning |
title_short | EduVR Collab: A tool for management immersive collaborative learning |
title_sort | eduvr collab a tool for management immersive collaborative learning |
topic | virtual reality technology-enhanced learning learning analytics immersive learning multi-user |
url | https://journals-sol.sbc.org.br/index.php/jis/article/view/4276 |
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