EduVR Collab: A tool for management immersive collaborative learning

Improving education through virtual reality is challenging due to the high costs of developing systems and the lack of teacher engagement in project conception. This project introduces and evaluates a system that enables teachers to create their own lessons in virtual reality without prior programm...

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Main Authors: Robson Santiago Viol, Paula Cintra Fernandes, Iago Izidório Lacerda, Koda Gabriel Faria Melo, Arilton Junior de A. Nunes, André Schneider G. M. Pimenta, Cláudia Martins Carneiro, Mateus Coelho Silva, Saul Delabrida
Format: Article
Language:English
Published: Brazilian Computer Society 2025-01-01
Series:Journal on Interactive Systems
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Online Access:https://journals-sol.sbc.org.br/index.php/jis/article/view/4276
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author Robson Santiago Viol
Paula Cintra Fernandes
Iago Izidório Lacerda
Koda Gabriel Faria Melo
Arilton Junior de A. Nunes
André Schneider G. M. Pimenta
Cláudia Martins Carneiro
Mateus Coelho Silva
Saul Delabrida
author_facet Robson Santiago Viol
Paula Cintra Fernandes
Iago Izidório Lacerda
Koda Gabriel Faria Melo
Arilton Junior de A. Nunes
André Schneider G. M. Pimenta
Cláudia Martins Carneiro
Mateus Coelho Silva
Saul Delabrida
author_sort Robson Santiago Viol
collection DOAJ
description Improving education through virtual reality is challenging due to the high costs of developing systems and the lack of teacher engagement in project conception. This project introduces and evaluates a system that enables teachers to create their own lessons in virtual reality without prior programming knowledge, addressing these challenges. By integrating Learning Management tools, Learning Analytics, and Multi-user Connection Servers, we developed a system that allows multiple users to coexist in the same virtual environment and perform various tasks. Our system also enables educators to evaluate students based on their behavior. In EduVR, teachers can configure activities in advance and retrieve results. Heuristic evaluations of EduVR’s integrated environment design have demonstrated its potential as a model for developing new educational platforms, setting a new standard for virtual reality educational systems.
format Article
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institution Kabale University
issn 2763-7719
language English
publishDate 2025-01-01
publisher Brazilian Computer Society
record_format Article
series Journal on Interactive Systems
spelling doaj-art-cc12bdf3ec8e4dbf8c19245c4175cf732025-01-16T18:53:33ZengBrazilian Computer SocietyJournal on Interactive Systems2763-77192025-01-0116110.5753/jis.2025.4276EduVR Collab: A tool for management immersive collaborative learningRobson Santiago Viol0Paula Cintra Fernandes1Iago Izidório Lacerda2Koda Gabriel Faria Melo3Arilton Junior de A. Nunes4André Schneider G. M. Pimenta5Cláudia Martins Carneiro6Mateus Coelho Silva7Saul Delabrida8Federal University of Ouro PretoFederal University of Ouro Preto and Instituto Tecnológico ValeFederal University of Ouro PretoFederal University of Ouro PretoFederal University of Ouro PretoFederal University of Ouro PretoFederal University of Ouro PretoFederal University of Ouro Preto and Instituto Tecnológico ValeFederal University of Ouro Preto Improving education through virtual reality is challenging due to the high costs of developing systems and the lack of teacher engagement in project conception. This project introduces and evaluates a system that enables teachers to create their own lessons in virtual reality without prior programming knowledge, addressing these challenges. By integrating Learning Management tools, Learning Analytics, and Multi-user Connection Servers, we developed a system that allows multiple users to coexist in the same virtual environment and perform various tasks. Our system also enables educators to evaluate students based on their behavior. In EduVR, teachers can configure activities in advance and retrieve results. Heuristic evaluations of EduVR’s integrated environment design have demonstrated its potential as a model for developing new educational platforms, setting a new standard for virtual reality educational systems. https://journals-sol.sbc.org.br/index.php/jis/article/view/4276virtual realitytechnology-enhanced learninglearning analyticsimmersive learningmulti-user
spellingShingle Robson Santiago Viol
Paula Cintra Fernandes
Iago Izidório Lacerda
Koda Gabriel Faria Melo
Arilton Junior de A. Nunes
André Schneider G. M. Pimenta
Cláudia Martins Carneiro
Mateus Coelho Silva
Saul Delabrida
EduVR Collab: A tool for management immersive collaborative learning
Journal on Interactive Systems
virtual reality
technology-enhanced learning
learning analytics
immersive learning
multi-user
title EduVR Collab: A tool for management immersive collaborative learning
title_full EduVR Collab: A tool for management immersive collaborative learning
title_fullStr EduVR Collab: A tool for management immersive collaborative learning
title_full_unstemmed EduVR Collab: A tool for management immersive collaborative learning
title_short EduVR Collab: A tool for management immersive collaborative learning
title_sort eduvr collab a tool for management immersive collaborative learning
topic virtual reality
technology-enhanced learning
learning analytics
immersive learning
multi-user
url https://journals-sol.sbc.org.br/index.php/jis/article/view/4276
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AT ariltonjuniordeanunes eduvrcollabatoolformanagementimmersivecollaborativelearning
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