How gamification boosts learning in STEM higher education: a mixed methods study
Abstract Background The demand for professionals with expertise in Science, Technology, Engineering, and Mathematics (STEM) continues to grow. To meet this demand, universities are actively seeking strategies to engage more students in STEM disciplines and improve their learning outcomes. One promis...
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Main Authors: | , , , |
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Format: | Article |
Language: | English |
Published: |
SpringerOpen
2025-01-01
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Series: | International Journal of STEM Education |
Subjects: | |
Online Access: | https://doi.org/10.1186/s40594-024-00521-3 |
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