The Effect of Gamified Physical Activities on the Quality of Students' Leisure Time (Case Study: Female Secondary School Students in Ardabil City)
Today, with the increasing development of technology and the rise in psychological and physical needs among young people, attention to improving their quality of life has become one of the social priorities. Based on this, the current research was conducted to investigate the impact of physical acti...
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| Main Authors: | , , |
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| Format: | Article |
| Language: | English |
| Published: |
University of Science and Culture
2024-01-01
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| Series: | گردشگری و اوقات فراغت |
| Subjects: | |
| Online Access: | https://tlj.usc.ac.ir/article_197410.html?lang=en |
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