Fast view synthesis optimization algorithm based on texture smoothness

A fast algorithm was proposed in order to reduce the v ew synthesis optimization (VSO) process in depth cod-ing for 3D-HEVC based on texture map smoothness.With the coding nformation derived from texture video sequences,the pixel regularity of smooth texture region was analyzed to set the skip rule...

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Main Authors: Huan DOU, Ke-bin JIA, Rui-lin CHEN, Yun-zhi XIAO, Qiang WU
Format: Article
Language:zho
Published: Editorial Department of Journal on Communications 2016-03-01
Series:Tongxin xuebao
Subjects:
Online Access:http://www.joconline.com.cn/zh/article/doi/10.11959/j.issn.1000-436x.2016057/
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author Huan DOU
Ke-bin JIA
Rui-lin CHEN
Yun-zhi XIAO
Qiang WU
author_facet Huan DOU
Ke-bin JIA
Rui-lin CHEN
Yun-zhi XIAO
Qiang WU
author_sort Huan DOU
collection DOAJ
description A fast algorithm was proposed in order to reduce the v ew synthesis optimization (VSO) process in depth cod-ing for 3D-HEVC based on texture map smoothness.With the coding nformation derived from texture video sequences,the pixel regularity of smooth texture region was analyzed to set the skip rule using the properties of intra DC prediction and statistical methods.Then the depth regions corres to the flat texture map regions could be extracted and the VSO process of pixels belonging to this type of depth could be skipped.Experimental results show the effective-ness of the proposed algorithm.
format Article
id doaj-art-ac1378f959c54ad89171fb3f0cce0de1
institution Kabale University
issn 1000-436X
language zho
publishDate 2016-03-01
publisher Editorial Department of Journal on Communications
record_format Article
series Tongxin xuebao
spelling doaj-art-ac1378f959c54ad89171fb3f0cce0de12025-01-14T06:55:03ZzhoEditorial Department of Journal on CommunicationsTongxin xuebao1000-436X2016-03-01379810659699850Fast view synthesis optimization algorithm based on texture smoothnessHuan DOUKe-bin JIARui-lin CHENYun-zhi XIAOQiang WUA fast algorithm was proposed in order to reduce the v ew synthesis optimization (VSO) process in depth cod-ing for 3D-HEVC based on texture map smoothness.With the coding nformation derived from texture video sequences,the pixel regularity of smooth texture region was analyzed to set the skip rule using the properties of intra DC prediction and statistical methods.Then the depth regions corres to the flat texture map regions could be extracted and the VSO process of pixels belonging to this type of depth could be skipped.Experimental results show the effective-ness of the proposed algorithm.http://www.joconline.com.cn/zh/article/doi/10.11959/j.issn.1000-436x.2016057/3D-HEVCdepth codingview synthesis optimizationtexture smoothness
spellingShingle Huan DOU
Ke-bin JIA
Rui-lin CHEN
Yun-zhi XIAO
Qiang WU
Fast view synthesis optimization algorithm based on texture smoothness
Tongxin xuebao
3D-HEVC
depth coding
view synthesis optimization
texture smoothness
title Fast view synthesis optimization algorithm based on texture smoothness
title_full Fast view synthesis optimization algorithm based on texture smoothness
title_fullStr Fast view synthesis optimization algorithm based on texture smoothness
title_full_unstemmed Fast view synthesis optimization algorithm based on texture smoothness
title_short Fast view synthesis optimization algorithm based on texture smoothness
title_sort fast view synthesis optimization algorithm based on texture smoothness
topic 3D-HEVC
depth coding
view synthesis optimization
texture smoothness
url http://www.joconline.com.cn/zh/article/doi/10.11959/j.issn.1000-436x.2016057/
work_keys_str_mv AT huandou fastviewsynthesisoptimizationalgorithmbasedontexturesmoothness
AT kebinjia fastviewsynthesisoptimizationalgorithmbasedontexturesmoothness
AT ruilinchen fastviewsynthesisoptimizationalgorithmbasedontexturesmoothness
AT yunzhixiao fastviewsynthesisoptimizationalgorithmbasedontexturesmoothness
AT qiangwu fastviewsynthesisoptimizationalgorithmbasedontexturesmoothness