Fast view synthesis optimization algorithm based on texture smoothness
A fast algorithm was proposed in order to reduce the v ew synthesis optimization (VSO) process in depth cod-ing for 3D-HEVC based on texture map smoothness.With the coding nformation derived from texture video sequences,the pixel regularity of smooth texture region was analyzed to set the skip rule...
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Format: | Article |
Language: | zho |
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Editorial Department of Journal on Communications
2016-03-01
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Series: | Tongxin xuebao |
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Online Access: | http://www.joconline.com.cn/zh/article/doi/10.11959/j.issn.1000-436x.2016057/ |
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author | Huan DOU Ke-bin JIA Rui-lin CHEN Yun-zhi XIAO Qiang WU |
author_facet | Huan DOU Ke-bin JIA Rui-lin CHEN Yun-zhi XIAO Qiang WU |
author_sort | Huan DOU |
collection | DOAJ |
description | A fast algorithm was proposed in order to reduce the v ew synthesis optimization (VSO) process in depth cod-ing for 3D-HEVC based on texture map smoothness.With the coding nformation derived from texture video sequences,the pixel regularity of smooth texture region was analyzed to set the skip rule using the properties of intra DC prediction and statistical methods.Then the depth regions corres to the flat texture map regions could be extracted and the VSO process of pixels belonging to this type of depth could be skipped.Experimental results show the effective-ness of the proposed algorithm. |
format | Article |
id | doaj-art-ac1378f959c54ad89171fb3f0cce0de1 |
institution | Kabale University |
issn | 1000-436X |
language | zho |
publishDate | 2016-03-01 |
publisher | Editorial Department of Journal on Communications |
record_format | Article |
series | Tongxin xuebao |
spelling | doaj-art-ac1378f959c54ad89171fb3f0cce0de12025-01-14T06:55:03ZzhoEditorial Department of Journal on CommunicationsTongxin xuebao1000-436X2016-03-01379810659699850Fast view synthesis optimization algorithm based on texture smoothnessHuan DOUKe-bin JIARui-lin CHENYun-zhi XIAOQiang WUA fast algorithm was proposed in order to reduce the v ew synthesis optimization (VSO) process in depth cod-ing for 3D-HEVC based on texture map smoothness.With the coding nformation derived from texture video sequences,the pixel regularity of smooth texture region was analyzed to set the skip rule using the properties of intra DC prediction and statistical methods.Then the depth regions corres to the flat texture map regions could be extracted and the VSO process of pixels belonging to this type of depth could be skipped.Experimental results show the effective-ness of the proposed algorithm.http://www.joconline.com.cn/zh/article/doi/10.11959/j.issn.1000-436x.2016057/3D-HEVCdepth codingview synthesis optimizationtexture smoothness |
spellingShingle | Huan DOU Ke-bin JIA Rui-lin CHEN Yun-zhi XIAO Qiang WU Fast view synthesis optimization algorithm based on texture smoothness Tongxin xuebao 3D-HEVC depth coding view synthesis optimization texture smoothness |
title | Fast view synthesis optimization algorithm based on texture smoothness |
title_full | Fast view synthesis optimization algorithm based on texture smoothness |
title_fullStr | Fast view synthesis optimization algorithm based on texture smoothness |
title_full_unstemmed | Fast view synthesis optimization algorithm based on texture smoothness |
title_short | Fast view synthesis optimization algorithm based on texture smoothness |
title_sort | fast view synthesis optimization algorithm based on texture smoothness |
topic | 3D-HEVC depth coding view synthesis optimization texture smoothness |
url | http://www.joconline.com.cn/zh/article/doi/10.11959/j.issn.1000-436x.2016057/ |
work_keys_str_mv | AT huandou fastviewsynthesisoptimizationalgorithmbasedontexturesmoothness AT kebinjia fastviewsynthesisoptimizationalgorithmbasedontexturesmoothness AT ruilinchen fastviewsynthesisoptimizationalgorithmbasedontexturesmoothness AT yunzhixiao fastviewsynthesisoptimizationalgorithmbasedontexturesmoothness AT qiangwu fastviewsynthesisoptimizationalgorithmbasedontexturesmoothness |