Fictions industrielles et apprentissage du temps : les jeux LEGO Bionicles

There is a LEGO paradox: the Danish firm arrived late to the scene, concerning new multimedia and digital toys, yet nevertheless released one of the most exemplary products of the 2000s: the Bionicle line, mixing figurines, construction games, popular multi-media fictions (in print, television, vide...

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Bibliographic Details
Main Author: Irène Langlet
Format: Article
Language:fra
Published: Association Française de Recherche sur les Livres et les Objets Culturels de l’Enfance (AFRELOCE) 2011-06-01
Series:Strenae
Subjects:
Online Access:https://journals.openedition.org/strenae/314
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