Enhancing Player Experience in a First-Person Shooter with Dynamic Audio Cue Adjustment Based on Gaussian Progress Regression

This paper analyzes the experience of first-person shooter (FPS) players when game difficulty is adjusted by personalizing their audio cue settings, considering the balance between player performance, modeled using Gaussian process regression (GPR), and prior data serving as designer preference. In...

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Bibliographic Details
Main Authors: Xiaoxu Li, Yi Xia, Mustafa Can Gursesli, Xiao You, Siyuan Chen, Ruck Thawonmas
Format: Article
Language:English
Published: MDPI AG 2024-11-01
Series:Applied Sciences
Subjects:
Online Access:https://www.mdpi.com/2076-3417/14/23/11146
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