Enhancing Player Experience in a First-Person Shooter with Dynamic Audio Cue Adjustment Based on Gaussian Progress Regression
This paper analyzes the experience of first-person shooter (FPS) players when game difficulty is adjusted by personalizing their audio cue settings, considering the balance between player performance, modeled using Gaussian process regression (GPR), and prior data serving as designer preference. In...
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Main Authors: | , , , , , |
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Format: | Article |
Language: | English |
Published: |
MDPI AG
2024-11-01
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Series: | Applied Sciences |
Subjects: | |
Online Access: | https://www.mdpi.com/2076-3417/14/23/11146 |
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