Transgender emergence in video games

Over the past two decades, trans theory has conceptualised gender identity and bodily autonomy, advocating for self-exploration and political affirmation (Nagoshi & Brzuzy, 2010; Stryker, 2017; Stryker & Whittle, 2006). This focus has resonated with game studies, which have examined video ga...

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Main Author: Robin Longobardi Zingarelli
Format: Article
Language:English
Published: Septentrio Academic Publishing 2024-12-01
Series:Eludamos
Subjects:
Online Access:https://septentrio.uit.no/index.php/eludamos/article/view/7933
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author Robin Longobardi Zingarelli
author_facet Robin Longobardi Zingarelli
author_sort Robin Longobardi Zingarelli
collection DOAJ
description Over the past two decades, trans theory has conceptualised gender identity and bodily autonomy, advocating for self-exploration and political affirmation (Nagoshi & Brzuzy, 2010; Stryker, 2017; Stryker & Whittle, 2006). This focus has resonated with game studies, which have examined video games as a medium for trans representation (Ruberg, 2020; Ruberg, 2022; Thach, 2021). This commentary explores the emergence of transgender identities in video games, outlining the state of the art of transgender representations and the experiences of trans players and designers. It highlights the significance of procedural elements such as character customisation, embodiment, and player-avatar relationship for transgender players. In doing so, it also suggests potential tensions and contradictions inherent in transgender emergence, arguing that while video games can provide positive and beneficial spaces for exploring gender identity, they may simultaneously perpetuate transphobia and exploit transgender experiences.
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publisher Septentrio Academic Publishing
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series Eludamos
spelling doaj-art-79ee375c80ad426b882ae21dddadf9942025-01-03T12:21:44ZengSeptentrio Academic PublishingEludamos1866-61242024-12-0115110.7557/23.7933Transgender emergence in video gamesRobin Longobardi Zingarelli0Brunel University of London Over the past two decades, trans theory has conceptualised gender identity and bodily autonomy, advocating for self-exploration and political affirmation (Nagoshi & Brzuzy, 2010; Stryker, 2017; Stryker & Whittle, 2006). This focus has resonated with game studies, which have examined video games as a medium for trans representation (Ruberg, 2020; Ruberg, 2022; Thach, 2021). This commentary explores the emergence of transgender identities in video games, outlining the state of the art of transgender representations and the experiences of trans players and designers. It highlights the significance of procedural elements such as character customisation, embodiment, and player-avatar relationship for transgender players. In doing so, it also suggests potential tensions and contradictions inherent in transgender emergence, arguing that while video games can provide positive and beneficial spaces for exploring gender identity, they may simultaneously perpetuate transphobia and exploit transgender experiences. https://septentrio.uit.no/index.php/eludamos/article/view/7933transgenderindependent video gamescharacter customisationgender dysphoriaplayer-avatar relationshipembodiment
spellingShingle Robin Longobardi Zingarelli
Transgender emergence in video games
Eludamos
transgender
independent video games
character customisation
gender dysphoria
player-avatar relationship
embodiment
title Transgender emergence in video games
title_full Transgender emergence in video games
title_fullStr Transgender emergence in video games
title_full_unstemmed Transgender emergence in video games
title_short Transgender emergence in video games
title_sort transgender emergence in video games
topic transgender
independent video games
character customisation
gender dysphoria
player-avatar relationship
embodiment
url https://septentrio.uit.no/index.php/eludamos/article/view/7933
work_keys_str_mv AT robinlongobardizingarelli transgenderemergenceinvideogames