Ethical and pedagogical reflections around serious games in patients education (PE):
Background The serious game in healthcare, part of the e-health segment, aims to develop, in a fun and educational way, the skills needed for better day-to-day management of chronic diseases in patients and their families, using video games as part of patient education (PE) programmes. Several ethic...
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| Main Authors: | , |
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| Format: | Article |
| Language: | English |
| Published: |
SAGE Publishing
2025-03-01
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| Series: | Digital Health |
| Online Access: | https://doi.org/10.1177/20552076241304877 |
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