Ethical and pedagogical reflections around serious games in patients education (PE):

Background The serious game in healthcare, part of the e-health segment, aims to develop, in a fun and educational way, the skills needed for better day-to-day management of chronic diseases in patients and their families, using video games as part of patient education (PE) programmes. Several ethic...

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Bibliographic Details
Main Authors: Jean-Denis Aubry, Emmanuel Rusch
Format: Article
Language:English
Published: SAGE Publishing 2025-03-01
Series:Digital Health
Online Access:https://doi.org/10.1177/20552076241304877
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