Virtual reality locomotion methods differentially affect spatial orientation and cybersickness during maze navigation

Abstract Virtual reality (VR) is widely used in training, simulations, and industrial applications, yet effective locomotion remains challenging due to its impact on spatial orientation and cybersickness. This study investigates the effects of three locomotion methods—hand-tracking (HTR) with telepo...

Full description

Saved in:
Bibliographic Details
Main Authors: Petr Hořejší, Alena Lochmannová, Vojtěch Jezl, Matěj Dvořák
Format: Article
Language:English
Published: Nature Portfolio 2025-07-01
Series:Scientific Reports
Subjects:
Online Access:https://doi.org/10.1038/s41598-025-12143-y
Tags: Add Tag
No Tags, Be the first to tag this record!

Similar Items