Learner Engagement in Using Kahoot! within a University English Proficiency Course
Background/purpose – Game-based learning is becoming increasingly popular among educators in higher institutions. However, it can be a daunting task for educators to ascertain which of the currently available game-based learning platforms best suits their learners’ needs. This study explored the sui...
Saved in:
Main Author: | |
---|---|
Format: | Article |
Language: | English |
Published: |
ÜNİVERSİTEPARK Limited
2022-06-01
|
Series: | Educational Process: International Journal |
Subjects: | |
Online Access: | https://www.edupij.com/files/1/articles/article_260/EDUPIJ_260_article_62ba3f9a08327.pdf |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|