Aktivitas Dinamis pada Appreciative Game “Warik the Adventurer” berbasis Finite State Machine
Serious games have become potential tools for education due to their advantage of giving a fun experience to the learner. Therefore, game experience is a fundamental element in serious game design. The game experience is mainly produced by the game activity, such as a quest or mission. However, in...
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| Main Authors: | Muhammad Rakha' Naufal, Hanny Haryanto, Khafiizh Hastuti, Nita Virena Nathania |
|---|---|
| Format: | Article |
| Language: | Indonesian |
| Published: |
Indonesian Society of Applied Science (ISAS)
2024-02-01
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| Series: | Journal of Applied Computer Science and Technology |
| Subjects: | |
| Online Access: | https://journal.isas.or.id/index.php/JACOST/article/view/716 |
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