Aktivitas Dinamis pada Appreciative Game “Warik the Adventurer” berbasis Finite State Machine

Serious games have become potential tools for education due to their advantage of giving a fun experience to the learner. Therefore, game experience is a fundamental element in serious game design. The game experience is mainly produced by the game activity, such as a quest or mission.  However, in...

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Bibliographic Details
Main Authors: Muhammad Rakha' Naufal, Hanny Haryanto, Khafiizh Hastuti, Nita Virena Nathania
Format: Article
Language:Indonesian
Published: Indonesian Society of Applied Science (ISAS) 2024-02-01
Series:Journal of Applied Computer Science and Technology
Subjects:
Online Access:https://journal.isas.or.id/index.php/JACOST/article/view/716
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