Se jouer des cadres de l’expérience : arnaques et prises de tête dans un jeu vidéo
This investigation characterizes the framing operations, as described by Goffman, in order to accurately document the scams suffered during commercial exchanges of virtual objects within an online game. The challenge is to show the contributions and the limits of these framing operations in order to...
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Main Author: | Bruno Vétel |
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Format: | Article |
Language: | English |
Published: |
Université du Québec à Montréal
2020-05-01
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Series: | Communiquer |
Subjects: | |
Online Access: | https://journals.openedition.org/communiquer/6317 |
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