A Fast Parallel Processing Algorithm for Triangle Collision Detection Based on AABB and Octree Space Slicing in Unity3D
This research develops an effective and precise collision detection (CD) algorithm for real-time simulation in virtual environments such as computer graphics, realistic and immersive virtual reality (VR), augmented reality (AR) and physical-based simulation within an enhanced algorithm for object co...
Saved in:
Main Authors: | Kunthroza Hor, Nak-Jun Sung, Jun Ma, Min-Hyung Choi, Min Hong |
---|---|
Format: | Article |
Language: | English |
Published: |
IEEE
2025-01-01
|
Series: | IEEE Access |
Subjects: | |
Online Access: | https://ieeexplore.ieee.org/document/10820353/ |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
Fast two dimensional to three dimensional registration of fluoroscopy and CT-scans using Octrees on segmentation maps
by: Luca Bertelli, et al.
Published: (2012-06-01) -
RADAR SIMULATION USING GPU-BASED TEXTURE MAPPING
by: Nguyễn Trung Kiên, et al.
Published: (2017-06-01) -
An autonomous navigation method for orchard mobile robots based on octree 3D point cloud optimization
by: Hailong Li, et al.
Published: (2025-01-01) -
Real-Time Physics Simulation Method for XR Application
by: Nak-Jun Sung, et al.
Published: (2025-01-01) -
Optimization and research on RFID anti-collision algorithm based on adaptive multi-dimension division code
by: Zhi-jin LI, et al.
Published: (2013-09-01)