A Fast Parallel Processing Algorithm for Triangle Collision Detection Based on AABB and Octree Space Slicing in Unity3D
This research develops an effective and precise collision detection (CD) algorithm for real-time simulation in virtual environments such as computer graphics, realistic and immersive virtual reality (VR), augmented reality (AR) and physical-based simulation within an enhanced algorithm for object co...
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Main Authors: | , , , , |
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Format: | Article |
Language: | English |
Published: |
IEEE
2025-01-01
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Series: | IEEE Access |
Subjects: | |
Online Access: | https://ieeexplore.ieee.org/document/10820353/ |
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