Hor, K., Sung, N., Ma, J., Choi, M., & Hong, M. A Fast Parallel Processing Algorithm for Triangle Collision Detection Based on AABB and Octree Space Slicing in Unity3D. IEEE.
Chicago Style (17th ed.) CitationHor, Kunthroza, Nak-Jun Sung, Jun Ma, Min-Hyung Choi, and Min Hong. A Fast Parallel Processing Algorithm for Triangle Collision Detection Based on AABB and Octree Space Slicing in Unity3D. IEEE.
MLA (9th ed.) CitationHor, Kunthroza, et al. A Fast Parallel Processing Algorithm for Triangle Collision Detection Based on AABB and Octree Space Slicing in Unity3D. IEEE.
Warning: These citations may not always be 100% accurate.