Adopting Indonesian Folklore as an Instructional Media Through Cards Games

Psychologically, humans tend to love games compared to learning. Therefore, learning should be delivered through fun ways and not boring just like a game. This research aims to develop card games as learning media of Interpersonal Skill Course at STMIK STIKOM Indonesia. This course was chosen based...

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Bibliographic Details
Main Authors: Komang Redy Winatha, Ni Putu Suci Meinarni, Ayu Gede Willdahlia
Format: Article
Language:English
Published: Universitas Negeri Jakarta 2021-01-01
Series:Jurnal Teknologi Pendidikan
Subjects:
Online Access:https://journal.unj.ac.id/unj/index.php/jtp/article/view/17428
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