Process for modeling competencies for developing serious games
Nowadays, serious games play an outstanding role in the adoption of competencies since they provide immersion, fun, motivation and a high level of engagement among users. This research proposes a process called “Competency-based Decomposition” that allows the identification and modelling of syllabus...
Saved in:
Main Authors: | Arturo Barajas Saavedra, Francisco Javier Álvarez Rodríguez, Jaime Muñoz Arteaga, Ana Cecilia Oviedo de Luna |
---|---|
Format: | Article |
Language: | English |
Published: |
Universidad Autónoma de Baja California
2016-09-01
|
Series: | Revista Electrónica de Investigación Educativa |
Subjects: | |
Online Access: | https://redie.uabc.mx/redie/article/view/1071 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
Impact of Serious Games on Teacher Training: An Analysis of Competence, Immersion, and Positive Emotions
by: Rina Machaca Viza, et al.
Published: (2025-01-01) -
A systematic review of serious games as tools for STEM education
by: Talia Tene, et al.
Published: (2025-02-01) -
Victus Exergame: An Approach to Rehabilitation of Amputees Based in Serious Game
by: Rafael Luz Melo, et al.
Published: (2025-01-01) -
Kurdish Language Learning Tool in Serious Game
by: Gulala Ali Hama Amin, et al.
Published: (2020-10-01) -
Self-concepts applied as a strategy to measure the level of acceptance of a Serious Game
by: Anthony Lins, et al.
Published: (2025-01-01)