Real Time Animation of Trees Based on BBSC in Computer Games
That researchers in the field of computer games usually find it is difficult to simulate the motion of actual 3D model trees lies in the fact that the tree model itself has very complicated structure, and many...
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Main Authors: | Xuefeng Ao, Zhongke Wu, Mingquan Zhou |
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Format: | Article |
Language: | English |
Published: |
Wiley
2009-01-01
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Series: | International Journal of Computer Games Technology |
Online Access: | http://dx.doi.org/10.1155/2009/970617 |
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