Combining Unity with machine vision to create low latency, flexible and simple virtual realities

Abstract In recent years, virtual reality arenas have become increasingly popular for quantifying visual behaviours. By using the actions of a constrained animal to control the visual scenery, the animal perceives that it is moving through a virtual world. Importantly, as the animal is constrained i...

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Bibliographic Details
Main Authors: Yuri Ogawa, Raymond Aoukar, Richard Leibbrandt, Jake S. Manger, Zahra M. Bagheri, Luke Turnbull, Chris Johnston, Pavan K. Kaushik, Jaxon Mitchell, Jan M. Hemmi, Karin Nordström
Format: Article
Language:English
Published: Wiley 2025-01-01
Series:Methods in Ecology and Evolution
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Online Access:https://doi.org/10.1111/2041-210X.14449
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