Animation Pose Generation Model Based on Kinect Depth Image and Occlusion-Robust Pose-Maps Algorithm
Aiming at the problem of low efficiency and difficulty in adapting to complex interactive scenes in traditional animation pose generation methods, a dynamic pose generation model based on Kinect depth image and an occlusion robust pose map algorithm is proposed. A three-dimensional skeleton sequence...
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| Main Authors: | , , , |
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| Format: | Article |
| Language: | English |
| Published: |
IEEE
2025-01-01
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| Series: | IEEE Access |
| Subjects: | |
| Online Access: | https://ieeexplore.ieee.org/document/11006046/ |
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