Animation Pose Generation Model Based on Kinect Depth Image and Occlusion-Robust Pose-Maps Algorithm

Aiming at the problem of low efficiency and difficulty in adapting to complex interactive scenes in traditional animation pose generation methods, a dynamic pose generation model based on Kinect depth image and an occlusion robust pose map algorithm is proposed. A three-dimensional skeleton sequence...

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Bibliographic Details
Main Authors: Zhenxi Yu, Ting Wang, Peng Tian, Xuejie Li
Format: Article
Language:English
Published: IEEE 2025-01-01
Series:IEEE Access
Subjects:
Online Access:https://ieeexplore.ieee.org/document/11006046/
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