Experience of Virtual Help in a Simulated BCI Stroke Rehabilitation Serious Game and How to Measure It

Designers of digital rehabilitation experiences can accommodate error-prone input devices like brain–computer interfaces (BCIs) by incorporating virtual help mechanisms to adjust the difficulty, but it is unclear on what grounds users are willing to accept such help. To study users’ experience of vi...

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Bibliographic Details
Main Authors: Bastian Ilsø Hougaard, Hendrik Knoche, Mathias Sand Kristensen, Mads Jochumsen
Format: Article
Language:English
Published: MDPI AG 2025-04-01
Series:Sensors
Subjects:
Online Access:https://www.mdpi.com/1424-8220/25/9/2742
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