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Application of Interactive Training in Studying Economic Disciplines
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Learning and Teaching Geological Field Skills in a Virtual World: Insights From an Undergraduate Virtual Fieldtrip in Kinlochleven, Scotland
Published 2024-12-01“…However, a digital divide was observed to exist between groups depending on experience with gaming and virtual worlds. In addition, neurodiverse group of students required adaptations to assist with spatial awareness in virtual environments. …”
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Un fablab hybride pour l’enseignement des humanités numériques
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Effectiveness of a Positive Youth Development Program for Secondary 1 Students in Macau: A Pilot Study
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User Model for Virtual Learning Based on Adaptive Gamification
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Natural science education in the university core curriculum
Published 2024-04-01“…The students named discussions, games and group presentations as the preferred forms of the lesson.Practical significance. …”
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Computational thinking in the context of higher education: Analytical review
Published 2024-02-01“…Non-cognitive skills include self-confidence, communication skills, flexibility, and others.Methods for assessing the maturity of students’ computational thinking include the results of solving problems in block programming environments such as Scrath; knowledge/skill tests, self-assessment scales/surveys; tests on knowledge of the basics of computational thinking, interviews and observations; interviews, grades for assignments/courses, surveys/questionnaires, solving problems external to the class; the use of a special software environment, the use of criteria for assessing computational thinking and/or psychometric tools; assessments based on solving robotic problems or evaluating artifacts created during the game, and others.A comparison of computational thinking with digital competencies at the skill level leads to the conclusion that in computational thinking, skills represent a certain fixed set of meta-skills needed by a student regardless of solving specific problems (for example, abstraction skills). …”
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Improving Learning Performance with Happiness by Interactive Scenarios
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Sport participation as an educational tool and a means of promoting physical, mental, and social well-being
Published 2024-12-01“…Di Palma and Tafuri (2024) present the results of an action research project that employed the Sport Education model, introduced by Sidentop, to promote discipline among students. Quinto et al. (2024), meanwhile, report on a learning program developed using the Tactical Games Model, aimed at enhancing motor skills and tactical awareness related to net games in primary schools. …”
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Zona Positif Connected Envieroment Sebagai Pembelajaran Selama Social Distancing
Published 2021-01-01“…The application of the concept of the Positive Connected Environment model is a solution for lecturers who experience limited mastery of distance learning applications by utilizing face-to-face limitations, simple discussions and applied theory games. The concept of a behavior model in proactive behavior between lecturers and students so as to create a positive zone that is connected to a pleasant environment, without coercion and is able to present a new atmosphere in the learning process.…”
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Philosophical Review of Artificial Intelligence for Society 5.0
Published 2024“…Artificial intelligence has come a long way since its inception 60 years ago, and it continues to evolve and change the world in ways we couldn’t have imagined. Today, AI has reached new heights and has a wide range of applications, from playing complex games to language processing, speech recognition, and facial recog nition [1–3]. …”
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Pengembangan Permainan Edukasi Berbasis Augmented Reality untuk Pembelajaran Senyawa Hidrokarbon bagi Siswa Sekolah Menengan Atas (SMA)
Published 2022-06-01“…The game will be developed as a puzzle game, on which the player arrange and build a hydrocarbon compound that can be seen on the real world with AR. …”
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INFORMATION AND SOFTWARE OF VIRTUAL REALITY TRAINING APPLICATION «NATURAL GAS DRYER PLANT»
Published 2024-12-01“…Theoretical training may need to provide more insight into real-world working conditions, while practical training can be dangerous or require significant financial investment. …”
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INNOVATIVE METHODS OF TEACHING HISTORY AT MODERN UNIVERSITIES
Published 2017-12-01“…A modern view on historical education has been proposed as means of students’ systems thinking formation, designing the ideas about the world historical process among students, the mission ofRussia in this process, and evolution ofRussia as a part of the modern civilization. …”
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Presenting a merit-oriented service compensation system model for veterans in sports
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The pattern of elementary teachers' insight in online education, using foundational data theory
Published 2024-05-01“…At this point, the concept of gamification learning has become popular. Gamification applies game thinking and mechanics to non-game areas to drive user interaction and usage. …”
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Applying virtual reality to teach the software development process to novice software engineers
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Risky behavior in virtual reality: The roles of personality, environment, and physiology.
Published 2025-01-01“…The sample comprised 52 students (63.46% female) from the University of Novi Sad, Serbia. …”
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Edukacyjne walory gry "Minecraft". Analiza narracji uczniów i edukatorów
Published 2020-03-01“…The statements of users (players) and educators point to the potential uses of the game in learning and acquiring social skills. In the game, students create their own worlds, develop their imagination and spatial thinking, gain knowledge about the basics of technology, physics and chemistry, as well as enrich their knowledge about nature. …”
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