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Modeling a Virtual World for the Educational Game Calangos
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Mathematical quest as the way of increase of motivation of students to studying to the higher mathematics
Published 2016-06-01“…Modern young people are keen on various computer games. The course of the higher mathematics fits the definition of a quest - adventure game which cornerstone research of the world by means of the solution of the puzzles and tasks demanding from the player of intellectual efforts is. …”
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Game On, Grades Up! Treasure Hunt Shows Gamified English Fuels Students’ Speaking Skill
Published 2025-01-01“…This study aims to investigate the impact of the Treasure Hunt game as a gamified learning intervention on the speaking skills of sixth-grade students at the Indonesian School in Johor Bahru, Malaysia. …”
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The Reflections of the “Stop Climate Change Digital Game” on Primary School Students' Learning about Climate Change
Published 2024-01-01“…In this context, a digital game about climate change and its effects was developed for primary school students. …”
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Formation of the creative potential of students of the of vuz (institute of higher education) of cultural
Published 2018-12-01“…The hypothesis of the study is that the use of such methods as creative project, role-playing games, training in the learning process can maximize the development of students' abilities and contribute to the formation of their creative potential. …”
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Learning through games in mathematics teaching
Published 2024-01-01“…As the game is one of the most important needs of children, it is also the most effective way to bring the teaching contents closer to the students. …”
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The internet gaming disorder and its associated factors among college students at Imam Mohammed Ibn Saud Islamic University, Riyadh, Saudi Arabia: A cross-sectional study
Published 2025-01-01“…Background: Internet gaming disorder (IGD) or video gaming has been considered by World Health Organization (WHO) and American Psychiatric Association (APA) as a disease. …”
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DETERRING AND THREATENING IN THE RUSSIAN-UKRAINIAN WAR: A GAME THEORY PERSPECTIVE
Published 2024-06-01Get full text
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The use of serious games for psychological education and training: a systematic review
Published 2025-02-01“…Serious games, particularly those providing feedback and modeling, significantly enhance the quality of learning and training for psychology students and professionals.DiscussionKey findings revealed that serious games operate by offering realistic, engaging, and flexible learning environments while mitigating risks associated with real-world practice. …”
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Simulation game-based learning for cognitive apprenticeship development: a focus on processing speed
Published 2025-12-01“…The SGBL model included theoretical and practical sessions, encompassing real-world scenario-based games for practicing life-saving skills. …”
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Game-Based Learning: Alternative Approaches to Teaching and Learning Strategies in Health Sciences Education
Published 2024-06-01“…This study aimed to explore acupuncture students’ lived experiences with game-based learning at an identified South African university. …”
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Pengaruh Model Pembelajaran TGT (Teams Games Tournament) Terhadap Hasil Belajar Tenis Meja
Published 2023-09-01“…Along with the development of the world of education, this paradigm changes to a learning process that is no longer teacher-centered, but student-centered. …”
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Video games and metacognition in the classroom for the development of 21st century skills: a systematic review
Published 2025-01-01“…IntroductionGame-based learning is a methodology that has gained importance in the world of education due to the benefits of implementing ICT in the classroom. …”
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Teaching Method for Software Measurement Process Based on Gamification or Serious Games: A Systematic Review of the Literature
Published 2021-01-01“…However, despite their importance, it has been pointed out in the literature that many students are leaving the academic world without the necessary skills to conduct this kind of process. …”
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Effects of Video-based Gesture Gaming on Hand Functions in Autistic Population: A Quasi-experimental Study
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Using Peer-Learning and Game-Based Instruction for Achieving Long-Lasting Knowledge of Cybersecurity in Primary Schools
Published 2025-01-01“…The game-based approach is used to create interactive and engaging learning environments where students design or play games to develop their critical thinking skills and empower their cybersecurity knowledge. …”
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De la difficulté de concilier lutte noire pour l’égalité et aspirations olympiques : Lee Evans et les Jeux de Mexico (1968)
Published 2023-12-01“…This article retraces the apprenticeship and militant itinerary of former Olympic champion and 400-meter world record-holder Lee Evans, over a brief but important period for him, culminating in the Mexico Games (1968). …”
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PEDAGOGICAL CONDITIONS OF STUDENTS’ PERSONAL AND PROFESSIONAL GROWTH IN THE CONTEXT OF VOLUNTEER ACTIVITYIES
Published 2018-02-01“…In connection with the implementation in recent years of large-scale projects in Russia, in particular the Winter Olympic and Paralympic Games of 2014, student volunteering has become an integral component of higher education. …”
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