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How Color Properties Can Be Used to Elicit Emotions in Video Games
Published 2016-01-01“…Our theory, widely supported by substantial literature, is that the chromatic stimuli intensity, brightness, and saturation of a video game environment produce an emotional effect on players. …”
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Do Motion Controllers Make Action Video Games Less Sedentary? A Randomized Experiment
Published 2012-01-01“…Sports- and fitness-themed video games using motion controllers have been found to produce physical activity. …”
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Playing rogues
Published 2024-12-01“…This paper aims to define what a Picaresque experience in video games is and how it is possible to produce them. …”
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CYBERPUNK – GAME – POETRY: Rostislav Amelin’s “SimStab”
Published 2024-10-01“… The article discusses “SimStab” [Simulator of Stability], a poetic performance by a young Russian poet, Rostislav Amelin, as an effective hybrid of the innovative poetry, video game, and the cyberpunk genre models. The interaction of these components produces strong, yet not necessarily obvious political over-tones, testing the limits of the audience’s (or readers’, or players’) agency. …”
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Dropout rates in controlled trials with exergames for blood pressure management: a systematic review and meta-analysis protocol
Published 2022-05-01“… Exergame, a type of enjoyable active video game that combines physical exertion and game is a technological innovation that has generated important information for the health field. …”
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Learning and Teaching Geological Field Skills in a Virtual World: Insights From an Undergraduate Virtual Fieldtrip in Kinlochleven, Scotland
Published 2024-12-01“…Virtual fieldtrips enable the teaching of field geology remotely or in classroom-settings by leveraging video-game technologies. We describe the development of a virtual fieldtrip to Kinlochleven in Scotland to teach undergraduate students geological mapping skills in a structurally complex, polyphase deformed metamorphic terrain. …”
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Desain Media Pembelajaran dengan Model Problem-based Learning dan Gamitifikasi untuk Materi Bangun Ruang Tingkat SMK Berbasis Virtual Rality
Published 2022-02-01“…In addition, this study also uses a gamification model which is the use of elements in games or video games with the aim of inspiring and motivating students in the learning process so as to help build engagement with the learning process. …”
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An environment adaptive gesture recognition system based on visible light
Published 2023-06-01“…Gesture-based human-machine interaction is becoming more and more important, which can provide users with a better experience in scenarios such as video games and virtual reality.In recent years, researchers have explored different sensing technologies to facilitate gesture recognition, including RF signal, acoustic signal, etc.Compared with these approaches, visible light-based gesture recognition is a more pervasive option.The basic principle is that different gestures will produce unique shadow patterns as they block the visible light, and gesture recognition can be achieved by capturing shadow changes through photoelectric sensors.To address the environment-dependent problem faced by existing solutions, a digit gesture recognition system was designed based on the photoelectric sensor array.In particular, by modeling recordings of the sensor array as images, the temporal and spatial correlation between different sensor recordings was discovered.An environment adaptive gesture recognition method was designed based on CNN-RNN by fusing the spatio-temporal features.To verify the effectiveness of the proposed method, a prototype gesture recognition system was designed, named Vi-Gesture.Experimental results show that the proposed method outperforms baselines by more than 10% in recognition accuracy.…”
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Digital Games as Safe Places: The Case of Animal Crossing
Published 2025-01-01“…The article addresses the function of video games as safe spaces using a mixed-methods approach, emphasizing the role played during the pandemic and using Animal Crossing as an example. …”
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