Showing 1 - 20 results of 34 for search 'Go players', query time: 0.06s Refine Results
  1. 1

    A study of attention and imagery capacities in badminton players by Gulsum Bastug, Ali Agılonu, Nuri Balkan

    Published 2017-08-01
    “…The purpose of the research was to analyze imagery and attention capacities in badminton players. 85 players aged 16-18 who participated in Badminton Turkey Championship in 2016, were involved in this research. …”
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    Article
  2. 2

    The task and ego orientation of different games players of Jimma University by Biruk Amare Sorate, Asim Khan

    Published 2016-12-01
    “…All these players were going to represent Jimma University in 9thEthiopian Governmental Higher Institutions Sports Festival in 2016. …”
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    Article
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    L’archivage des webdocumentaires historiques face à la disparition d’Adobe Flash Player, un défi entre passé et présent by Sophie Gebeil

    Published 2024-01-01
    “…Announced in July 2017, the programmed withdrawal of the Adobe Flash Player software, which became effective on 1 January 2021, has compromised the online accessibility of a large panel of historical webdocumentaries put online in the 2000s. …”
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    Article
  6. 6

    How to transfer knowledge across the Alps? by Wolfgang Pfefferkorn

    Published 2008-06-01
    “…How do you go about something like that?…”
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    Comment diffuser les savoirs à travers les Alpes ? by Wolfgang Pfefferkorn

    Published 2008-06-01
    “…How do you go about something like that?…”
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    COMPUTER SIMULATOR GAME IN YOUTH CULTURE by Elizaveta M. Kudryashova, Ekaterina M. Lyubimtseva, Vera M. Yushchenko, Sof’ya G. Barinova

    Published 2022-12-01
    “…Given the wide range of players and interest in computer games, it is important to study them in a cultural context, since psychological and other characteristics go by the wayside (a variety of people play computer games, which is not associated with any personal characteristics, for example, introversion, self-doubt). …”
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    Article
  9. 9

    Marketing technologies of customer relationship management: digital ecosystems by G. V. Butkovskayakaya, E. V. Sumarokova

    Published 2022-01-01
    “…At the same time, ecosystems are built on customer needs and go beyond a simple partnership between players from different industries to bring together digitally available services or products, providing an end-to-end experience for consumers. …”
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    The Traditional Influence on Increasing Acceptance of Commercial Smartphone Applications in Specific Regions of the Arabic World by Adel A. Bahaddad

    Published 2021-01-01
    “…The consumer sector represents one of the key players in the diffusion of M-commerce in contemporary societies. …”
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    Kinematic and muscle co-activation patterns in the dominant arm across forehand stroke phases in wheelchair tennis by Khaled Abuwarda, Abdel-Rahman Akl

    Published 2025-01-01
    “…ObjectiveThis study investigated upper limb kinematics and muscle co-activation in wheelchair tennis players during the forehand stroke. By analyzing linear and angular kinematic variables alongside muscle co-activation patterns, the study aimed to provide insights into the biomechanical mechanisms supporting forehand stroke performance.MethodFifteen professional male wheelchair tennis players (height: 163.9 ± 2.05 cm; mass: 64.1 ± 3.07 kg; age: 32.2 ± 7.97 years) participated in this study. …”
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    SOCIAL INNOVATION: CHARACTERISTICS RELATED TO SUSTAINABLE DEVELOPMENT by Yohani Dominik dos Figueiredo, Márcia Aparecida Prim, Gertrudes Aparecida Dandolini

    Published 2020-09-01
    “… Social innovation and sustainable development are topics of research interest for political leaders and civil society players, as well as for scholars from different disciplinary fields. …”
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    Virtuosité d’une sphère en mouvement by Stéphane Rennesson

    Published 2011-06-01
    “…While moving, the ball is charged and discharged of effects depending on the relations between the players on the field. The "ball in movement", this generator of actions, will require us to go towards physics and to try a slightly shifted form of game commentary. …”
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    On Professional Ethics in Library and Information Science: A Critical Review by Mahdi Shaghaghi

    Published 2020-12-01
    “…Using the conceptual analysis method, I tried to go over from extensions to conceptions and took a theoretical perspective on professional ethics. …”
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    Action Recognition for Support of Adaptive Gameplay: A Case Study of a First Person Shooter by S. Kazmi, I. J. Palmer

    Published 2010-01-01
    “…Some go further than this by incorporating adaptive AI that change agent tactics to suit the player's style of play. …”
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    Research on Supply Chain Stability Driven by Consumer’s Channel Preference Based on Complexity Theory by Yi Tian, Junhai Ma, Wandong Lou

    Published 2018-01-01
    “…In the meantime, the parameter adjustment method can help make the periodic or chaotic system go back to stability. Therefore, the significance of this study is with a practical meaning to make better pricing strategy for players in dual-channel selling supply chain system.…”
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    Analysis of exportins expression unveils their prognostic significance in colon adenocarcinoma: insights from public databases by Punita Kalia, Rohini Ravindran Nair, Suresh Singh Yadav

    Published 2025-01-01
    “…Kaplan–Meier plotter, Gene ontology (GO), TIMER, STRING, and KEGG were used to analyse data and draw conclusions. …”
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    The competitive esports physiological, affective, and video dataset by Maciej Behnke, Wadim Krzyżaniak, Jan Nowak, Szymon Kupiński, Patrycja Chwiłkowska, Szymon Jęśko Białek, Maciej Kłoskowski, Patryk Maciejewski, Kacper Szymański, Daniël Lakens, Kate Petrova, Jeremy P. Jamieson, James J. Gross

    Published 2025-01-01
    “…The CEPAV dataset includes (1) physiological data, capturing the player’s cardiovascular responses from before, during, and after over 3000 CS: GO matches; (2) self-reported affective data, detailing the affective states experienced before gameplay; and (3) video data, providing a visual record of 552 in-laboratory gaming sessions. …”
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