Showing 1 - 20 results of 26 for search 'Game Boy', query time: 0.08s Refine Results
  1. 1

    Using Digital Games in Technology Oriented STEM Education: The Examination of the Students’ Game Designs by Ismail Donmez, Murat Tekce, Serihan Kirmit

    Published 2020-04-01
    “…Findings show that boys were more interested in the game production process than girls while the counselors were all females. it has been found that students intensively used concrete elements and gave more importance to the educational technologies such as educational-instructional games and quiz shows. …”
    Get full text
    Article
  2. 2

    Evaluating a Serious Game for Math: Is it Useful and Fun? by Diego Fellipe Tondorf, Marcelo da Silva Hounsell, Vanessa Andrade Pereira

    Published 2025-01-01
    “… Background: Some arguing has been drawn in the literature questioning if a game can be purposeful (such as a Serious Game) and fun at the same time. …”
    Get full text
    Article
  3. 3

    An Integrated Approach of Video Game Therapy<sup>®</sup>: A Case Study by Maura Crepaldi, Francesco Bocci, Marcello Sarini, Andrea Greco

    Published 2025-01-01
    “…It encourages insight and leads the player to reflect on some salient aspects of their character and lifestyle and their emotions and thoughts linked to specific life episodes relived in the game setting. Starting from these premises, the study shows promising results, presenting a single case of a boy with social isolation problems and relational difficulties, in which significant changes were highlighted in the perception, expression, and management of emotions, as well as in metacognition and self-efficacy.…”
    Get full text
    Article
  4. 4

    Injury characteristics, mechanisms, and game circumstances in junior community-level Australian football by Indianna L. Franke, Andrea B. Mosler, Brooke E. Patterson, Kay M. Crossley, Patrick Clifton, Steven McPhail, Mark J. Scholes, Matthew G. King

    Published 2025-06-01
    “…Objective: Describe the injury characteristics, game circumstances, and immediate action and management of injuries sustained by boys and girls participating in junior community Australian football. …”
    Get full text
    Article
  5. 5

    Polymorphic variants of the dopamine receptor gene <i>DRD2</i> (rs6277, rs1800497) in adolescents with problematic video game use by S. Yu. Tereshchenko, K. V. Afonicheva, I. V. Marchenko, M. V. Shubina, M. V. Smolnikova

    Published 2024-10-01
    “…A sampling of 407 adolescents aged 14.1±1.8 years was tested, of which 56 (13.8 %) were identified as having problems with the pathological use of video games use based on the GASA scale results. Boys in the sample proved to be addicted to video games more than girls (p = 0.041). …”
    Get full text
    Article
  6. 6

    An Investigation of Secondary School Students' Motivation and Addiction towards Digital Gaming by Age, Gender and Number of Siblings by Mehmet Oktay Kablan, Mehmet Imamoglu

    Published 2021-01-01
    “… The aim of this study was to examine the effects of gender, the number of siblings, and grade level on digital game playing motivation and addiction levels in secondary school students and to reveal the relationship between digital game motivation and addiction. …”
    Get full text
    Article
  7. 7

    Exploring parent-child relationships in a Swedish child and adolescent psychiatry - cohort of adolescents with internet gaming disorder by Sabina Kapetanovic, Maiken Due Nielsen, Frida André, Sevtap Gurdal, Emma Claesdotter-Knutsson

    Published 2025-01-01
    “…Abstract Background While recent studies suggest a high prevalence of Internet gaming disorder (IGD) in child and adolescent psychiatry (CAP) clinics, little is known about the factors contributing to problematic gaming among these patients. …”
    Get full text
    Article
  8. 8

    Computer Game Use and Television Viewing Increased Risk for Overweight among Low Activity Girls: Fourth Thai National Health Examination Survey 2008-2009 by Ladda Mo-suwan, Jiraluck Nontarak, Wichai Aekplakorn, Warapone Satheannoppakao

    Published 2014-01-01
    “…Using multiple logistic regression, computer game use for more than 1 hour a day was found to be associated with an increased risk of overweight (adjusted odds ratio (AOR) = 1.4; 95% confidence interval: 1.02–1.93). …”
    Get full text
    Article
  9. 9

    Hubungan Kecanduan Bermain Video Games Kekerasan dengan Perilaku Agresif pada Murid Laki-laki Kelas IV dan V di SD Negeri 02 Cupak Tangah Pauh Kota Padang by Rivo Armanda Satria, Adnil Edwin Nurdin, Hafni Bachtiar

    Published 2015-01-01
    “…One of the factors thought to affect aggressive behavior is a habit of playing violent video games. The objective of this study was to determine the relationship of behavioral addiction playing violent video games toward aggressive behavior in boys elementary school grade IV and V in State Elementary School 02 Cupak Tangah Pauh Padang.This study used a cross sectional study design with total sample of 83 students grade IV and V. …”
    Get full text
    Article
  10. 10

    Web 2.0 et la politique au féminin en Roumanie postcommuniste by Daniela Roventa-Frumusani, Alexandra Irimescu

    Published 2018-02-01
    “…Starting from the hypothesis of a legitimacy deficit for women in the post-communist Romanian public space, the authors seek to determine whether, since the fall of communism (1990) and with the emergence of new campaign tools (social networks), women politicians opt to “do politics differently” or, on the contrary, adopt the same approaches and strategies as their male counterparts (play the “boysgame”). Their objective is to analyze the visual dimension of the construction/deconstruction of the ethos of women in politics through the public Facebook profiles of women candidates in the 2016 local and parliamentary elections.…”
    Get full text
    Article
  11. 11

    Images of War in Late Victorian War and Adventure Novels for Children by Dorothea Flothow

    Published 2007-12-01
    “…Although the most prominent of these strategies, the “war-games metaphor,” which trivialized war by comparing it to a football or a cricket match, has been examined by a number of studies, little attention has so far been paid to other conventions of the genre which also serve to familiarize war and suggest its basically harmless nature: the characterization of the novels’ prototypical English boy-hero; their formulaic plot and conventionalized cast; the way the novels remember Britain’s glorious military past to predict her equally victorious future; or the ways by which military defeats and difficulties are glossed over. …”
    Get full text
    Article
  12. 12
  13. 13

    Physical Activity Types Among School-Aged Children During COVID-19 Pandemic in Saudi Arabia: A Cross-Sectional Study by Mshari Alghadier, Reem M. Basuodan, Afnan Gmmash, Reem A. Albesher

    Published 2025-01-01
    “…Conclusions: Children’s gender (boy vs. girl) and residence type (with private yards vs. without private yards) affected their PA level during the COVID-19 lockdown. …”
    Get full text
    Article
  14. 14

    Drawing the future: gender and future occupational aspirations of young children in Sweden by Sarah Wamala-Andersson, Matt X. Richardson, Karin Schölin Bywall, Therese Norgren, Nick Chambers

    Published 2025-01-01
    “…STEM interest was limited, with “game developer” being the only STEM job on boys’ lists. …”
    Get full text
    Article
  15. 15

    FIFA'S Medical Research Centre Program Exercise Prevent Football Athlete Injury Among Unimuda Sorong by Waskito Aji Suryo Putro, Wahyu Retno Widiyaningsih, Witri Suwanto, Saiful Anwar

    Published 2025-01-01
    “…In a football match, the game lasts 2 x 45 minutes. However, football players are often injured due to collisions and errors in landing after jumping. …”
    Get full text
    Article
  16. 16

    Physical fitness of young Greco-Roman athletes under the restrictions of the COVID-19 pandemic by Ruslan Rusanov, Leonid Vostroknutov, Shi Ke, Katarzyna Prusik, Julia Golenkova

    Published 2022-12-01
    “…The study involved young athletes (boys, n=20, age 5-7 years (Kharkiv, Ukraine). The experimental group of initial training (n=10) consisted of young athletes of the first year of study (children's sports school). …”
    Get full text
    Article
  17. 17

    KORELASI BODY MASS INDEX (BMI) DENGAN VO2MAX PADA ATLET SEMI-PROFESIONAL FUTSAL KOTA BLITAR by Lawrenza Berliana Dwi Saputri, Trinovandhi Setyawan, Muhammad Nidomuddin, Hari Pamungkas, Shoffurijal Agyanur, Ashari Husen

    Published 2024-12-01
    “…Analysis of Vo2Max in Different Team Games. Vidyabharati International Interdisciplinary Research Journal (Special Issue), April. …”
    Get full text
    Article
  18. 18

    Gender and learning attitudes in using Web-based science lessons by Siew Chee Leong, Suliman Al-Hawamdeh

    Published 1999-01-01
    “…The study shows differences in gender attitudes toward computers. Generally, boys spent more time with computers at home playing games and had more experience using the World Wide Web compared to girls. …”
    Get full text
    Article
  19. 19

    La socialisation sexuée au stade de la prime enfance : des rapports de force ? by Cécile Albert

    Published 2012-12-01
    “…By means of an experiment using standardized games, the impact of gendered games upon gendered behavior and gendered interaction was measured. …”
    Get full text
    Article
  20. 20

    Opportunities and risks: a case study of young urban children’s online life in China by Kongchao He, Guoqiang Ying, Xiaoping Yang

    Published 2014-04-01
    “…From this study, it can be concluded that the time children spend online is different between boys and girls, and that boys tend to stay online much longer. …”
    Get full text
    Article