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    High-fidelity immersive virtual reality environments for gait rehabilitation exergames by Laura Schalbetter, Adrienne Grêt-Regamey, Fabian Gutscher, Ulrike Wissen Hayek

    Published 2025-01-01
    “…The novelty lies in the use of high-fidelity immersive environments implementing 3D geospatial data and motion to create targeted therapeutic applications that closely mimic reality while harnessing the environment’s restorative functions.MethodsWe integrated 3D point clouds from laser scans and geolocated ambisonic sound recordings into a game engine. We combined different techniques for user motion tracking, while we used point cloud manipulation for integrating specific training elements. …”
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