Showing 1 - 20 results of 56 for search 'Beyond the Game', query time: 0.08s Refine Results
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    Extending the game immersion questionnaire to online users by Valērijs Dombrovskis, Jeļena Ļevina, Aleksejs Ruža

    Published 2025-02-01
    “…By adapting the GIQ for broader use, this study contributes to the understanding of immersion beyond gaming and supports its application in different online contexts.…”
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    Article
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    LEARNING ABOUT REFUGEE LIFE WITH EDUCATIONAL VIDEO GAMES by Elena Shliakhovchuk

    Published 2023-12-01
    “… In recent years, scholarly investigations have yielded the consensus that video games possess multifaceted attributes that extend beyond their conventional perception as mere sources of leisure, diversion, and entertainment. …”
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    Observing the Coming of Age of Video Game Graphics: Exploring the historical development of video game graphics through distant viewing, hermeneutics and image clustering by Adrian Demleitner

    Published 2024-12-01
    “…The question arises on how we can analyse this historic development beyond singular case studies. I approached the early history of video game images through distant viewing, a computational method for analysing visual patterns across large image datasets. …”
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    From Fiction to Video Games: Contemporary Needle Arts Across Genres by Amy D. WELLS

    Published 2018-12-01
    “…The presence of needle arts in contemporary fiction demonstrates how the craft becomes intertwined with the plot, working as a narrative strategy, moving beyond just its function of décor or setting. From there, the distinction between the presence of needle arts in fiction genre and the DIY genre may be analysed, the latter also claiming a portion of the market as demonstrated by the popularity of 21st century workbooks, which weave sassy commentary with patterns, going beyond traditional grid manuals. …”
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    Head in the game: the impact of cognitive abilities on performance of National Football League quarterbacks by R. Thomas Boone, Nicholas S. Zambrotta, Andrew M. Manocchio, James K. Bowman

    Published 2025-01-01
    “…Utilizing data obtained from 42 National League Football (NFL) quarterbacks, collected at their respective Combine experience, the current study adds to existing research demonstrating that cognitive abilities, as measured by the Athletic Intelligence Quotient (AIQ), namely Visual Spatial Processing, Reaction Time, and Decision Making, all increase the predictive accuracy beyond the role of draft pick at the Combine. Reaction Time; Visual Spatial Processing and Decision Making to a lesser, but notable degree; predicted NFL performance metrics such as Career Approximate Value, Quarterback Rating, passing and rushing yards per game, turnover worthy plays, and throwing accuracy. …”
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    DIGITAL AND NON-DIGITAL GAMES IN YOUNG LEARNER EFL CLASSROOMS AT WARTIME IN UKRAINE by Ilona Huszti, Enikő Nagy-Kolozsvári, Márta Fábián

    Published 2024-10-01
    “…Reasons for playing these two types of games were elicited from the children who were additionally asked about the preferences concerning playing games alone (solitary play) or with peers (collaborative play), in the English classroom or beyond it, i.e. preferred contexts for gameplay (classroom vs. home). …”
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    (Re)producing orientalism by Yizhou Xu

    Published 2024-12-01
    “…This article addresses the dearth of studies in theorizing the industry practice of game reskins beyond just a monetization tool but also its extractive labor process within the global app empire. …”
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    Study on the Path of Cultivating and Enhancing National Maritime Awareness Under the Threshold of the Great Power Game by WANG Fuxin, GE Yuxuan

    Published 2024-09-01
    “…In the current context, the game in the maritime domain extends beyond military and security aspects to encompass various fields such as maritime economy, maritime politics, maritime culture, and maritime ecology. …”
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    University proceedings. Volga region. Social sciences by A.A. Nerush

    Published 2024-11-01
    “…However, video games provide space for communicative interactions between players, which can cause conflicts beyond the control of developers or censors. …”
    Article
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    Level-Up Learning with CIGLE Framework: Enhancing Learning Through Interactive, Game-Based Collaboration for Effective Problem Solving by Ismat Zahra, Mai Neo, Soon Hin Hew

    Published 2025-01-01
    “…Several institutions promote student collaboration, which are beyond transmission of academic knowledge to the cultivation of critical thinking and problem-solving skills. …”
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    User Experience of a Semi-Immersive Musical Serious Game to Stimulate Cognitive Functions in Hospitalized Older Patients: Questionnaire Study by Laurent Samson, Lena Carcreff, Frédéric Noublanche, Sophie Noublanche, Hélène Vermersch-Leiber, Cédric Annweiler

    Published 2025-01-01
    “…We designed a semi-immersive musical game called “A Life in Songs,” which invites patients to immerse themselves in a past era through visuals and songs from that time period. …”
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    Myoelectric pattern recognition with virtual reality and serious gaming improves upper limb function in chronic stroke: a single case experimental design study by Maria Munoz-Novoa, Morten B. Kristoffersen, Katharina S. Sunnerhagen, Autumn Naber, Max Ortiz-Catalan, Margit Alt Murphy

    Published 2025-01-01
    “…Three out of four participants in the kinematic analysis achieved improvements beyond the MCID in movement time and smoothness, two with a Tau-U > 0.90, and two participants improved trunk displacement beyond the MCID (Tau-U 0.68). …”
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    ARTigo: Data from Social Tagging with Art-historical Images by Stefanie Schneider

    Published 2024-12-01
    “…The project leverages Games with a Purpose (GWAPs) to foster a playful environment for tagging artworks. …”
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