Showing 281 - 300 results of 17,664 for search '((((studenter* OR studentser*) OR (studentser* OR studentsser*)) OR studentssssssser*) OR student*)', query time: 0.24s Refine Results
  1. 281

    Knowledge, attitudes and perceptions of nursing students regarding vaccines by Mohamed H. Suleman, Saien Govender, Euphemia M. Mhlongo, Keshena Naidoo

    Published 2024-01-01
    “…Conclusion: The findings of this study indicate that final year nursing students at the University of KwaZulu-Natal, South Africa have good knowledge regarding vaccines. …”
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  2. 282

    Adopt E-Learning for High School or Vocational School Students by Using Extended Unified Theory of Acceptance and Use of Technology by Trian Wahyu Prasetyo, Edwin Pramana, Hartarto Junaedi

    Published 2025-07-01
    “…However, e-learning's acceptability in many educational sectors is still in its infancy, particularly among students in high school or vocational schools. Thus, this study offers a thorough analysis of the variables influencing Indonesian high school or vocational school students' acceptance of e-learning …”
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    Side Effects of Technological Practices on 21st-century Skills of Gifted Students by María Isabel Gómez-León

    Published 2025-06-01
    “…The objective of this study is to analyze the side effects of technological practices on the development of 21st-century skills in gifted students. To this end, a systematic review of articles published between 2010 and 2025 was conducted, following the PRISMA declaration guidelines. …”
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    Programming competencies in university students through game development by Luis Castillo-Salvatierra, Luis Castillo-Salvatierra, Jesennia Cárdenas-Cobo, Claudia de la Fuente-Burdiles, Cristian Vidal-Silva

    Published 2025-06-01
    “…Video games have emerged as an engaging tool that enhances problem-solving skills and logical thinking.MethodologyThis study examines the effectiveness of Unity Visual Scripting in fostering programming competencies among university students. A project-based methodology was employed in the course “Physics for Videogames” during the third semester of the Engineering in Video Game Development and Virtual Reality program at the Universidad de Talca, Chile.ResultsThrough game development, students overcame challenges associated with text-based programming. …”
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    Could the Use of AI in Higher Education Hinder Students With Disabilities? A Scoping Review by Oriane Pierres, Markus Christen, Felix M. Schmitt-Koopmann, Alireza Darvishy

    Published 2024-01-01
    “…One of the greatest potentials of AI is to personalize higher education to the needs of students and offer timely feedback. This could benefit students with disabilities tremendously if their needs are also considered in the development of new AI educational technologies (EdTech). …”
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  18. 298

    Feasibility of a dietary life skills course aimed at fostering cooking skills and a healthy diet among university students by Ida Ulrikke Valand, Tormod Bjørkkjær, Charlotte Kiland, Elisabet R. Hillesund, Frøydis N. Vik, Nina C. Øverby

    Published 2025-07-01
    “…Twenty-eight students attended at least one lesson, and 14 students attended at least five of the 10 lessons. …”
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    Analysis of students' errors in solving quadratic equation word problems based on Watson's criteria by Azin Taufik, Anggar Titis Prayitno, Tika Nuanatul Mufida

    Published 2024-12-01
    “…A total of 29 tenth-grade students from SMA Negeri Cigugur were given test problems, and subsequently, 16 students were selected as research subjects, representing each of Watson's error criteria. …”
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