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Exergames podem ser uma ferramenta para acréscimo de atividade física e melhora do condicionamento físico?
Published 2015-10-01Subjects: “…Video game…”
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Video game performance analysis on selected operating systems
Published 2023-12-01Subjects: “…video games…”
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23
Voyage au centre de la chair : l’exploration miniature du corps humain dans les jeux vidéo
Published 2018-12-01Subjects: “…video games…”
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24
Parler de son vécu à travers la création vidéoludique : une étude du jeu Dys4ia
Published 2018-10-01Subjects: Get full text
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25
The Mining of Craft: An exploration of Minecraft as a Community of Inquiry
Published 2019-12-01Subjects: Get full text
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26
Neural networks utilization in the video game industry
Published 2024-10-01Subjects: Get full text
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27
Interacting with the Past: Historical Sciences and Historical Games
Published 2024-12-01Subjects: Get full text
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Effect of the Two Types of Exploitation on Organizational Ambidexterity and Firm Performance: Analysis in the Japanese Video Game Industry
Published 2022-09-01Subjects: Get full text
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30
Jeux vidéo : entreprises numériques au croisement du ludique et du narratif
Published 2013-12-01Subjects: “…video games…”
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31
Legible Bodies and the Ghosts of American History: On Racialized Surveillance in Ubisoft’s Watch Dogs Videogames
Published 2021-09-01Subjects: Get full text
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Rêves d’accumulation : l’économie dans les jeux vidéo de science-fiction
Published 2018-12-01Subjects: “…video games…”
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33
L’identité dans The Talos Principle, The Stanley Parable et The Swapper
Published 2018-10-01Subjects: Get full text
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34
“Liberty for Androids!”: Player Choice, Politics, and Populism in Detroit: Become Human
Published 2021-09-01Subjects: “…agency; narrative; politics; populism; science fiction; video games…”
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Livin’ Da Dream? Playing Black, Illusions of Meritocracy, and Narrative Constraints in Sports Video Game Story Modes
Published 2021-09-01Subjects: Get full text
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36
Du Buzz Blades au « Discozigzag » : traduire en français les armes loufoques de Ratchet & Clank
Published 2024-12-01Subjects: Get full text
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Apports de l’iconographie sidérale aux problématiques spatiales vidéoludiques : le cas des jeux vidéo horrifiques
Published 2018-12-01Subjects: Get full text
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An Integrated Approach of Video Game Therapy<sup>®</sup>: A Case Study
Published 2025-01-01Subjects: “…Video Game Therapy<sup>®</sup>…”
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