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Video Oyunlarında Kullanılan Mikro Ödeme Yöntemlerinin Haksız Rekabet ve Tüketici Hukuku Açısından Değerlendirilmesi
Published 2024-12-01Subjects: Get full text
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102
Tık Odaklı Habercilik Kapsamında Video Oyun Haberlerinin İncelenmesi
Published 2024-06-01Subjects: Get full text
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103
E-sports: Definition and social implications
Published 2019-12-01“…The development of video games can be traced back to the 80s of the last century. …”
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104
Le « géocyberespace » revisité
Published 2007-12-01“…Today new “spaces” are grafted on the human geographical space and are enabled by the telecommunications networks and new Information Technologies (Telecommunications, Data Processing, Audio-Visual technologies), such as ludic video spaces (video games…). Today new spaces are “grafted” on it and were made possible thanks to new technologies (telecommunications, data processing, audio-visual): they are ludic video spaces (video games…). …”
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105
Des relations entre jouer et créer des jeux vidéo
Published 2021-03-01“…This paper aims to shed some light on this connection through the notion of improvisation, which will draw upon two pragmatic perspectives: first by identifying the improvised nature of the act of playing video games, and second by seeking to understand what is improvised in the creation of amateur video games.…”
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106
The use of virtual currencies in microtransactions as a predatory monetization tool
Published 2024-01-01“…A large number of publishers also use a special currency created solely for the purpose of paying microtransactions in that video game. Such currency is called virtual currency and as a rule it only works in a closed community formed around a specific video game. …”
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107
Comment le jeu vidéo pense l’expérience du milieu urbain
Published 2018-10-01“…Spatial dimension of video game was discussed extensively within game studies, but the representation of the experience of places and milieus remains relatively unexplored so far. …”
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108
Advertising in digital applications and mobile games as a monetization element
Published 2024-06-01“…The paper explores the specifics of the term "monetization" for video games and examines similar monetization systems for non-gaming platforms. …”
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109
Exergaming-based exercise program for people aged 50 years or older
Published 2016-05-01“…The program consists of exercises that use video games that simulate sports activities, called exergames. …”
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110
Développer la pensée informatique à travers la conception de jeux vidéo éducatifs. Educational Game & Play Design Project: élaboration de la méthode
Published 2024-12-01“…Video games are becoming an increasingly important part of children’s daily leisure activities. …”
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111
Pervasive Games for Sexual Health Promotion: Scoping Literature Review
Published 2025-01-01“…The results suggested that the use of pervasive video games has a positive impact on promoting safe sexual behaviors. …”
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112
Unifying Rigid and Soft Bodies Representation: The Sulfur Physics Engine
Published 2014-01-01“…Video games are (also) real-time interactive graphic simulations: hence, providing a convincing physics simulation for each specific game environment is of paramount importance in the process of achieving a satisfying player experience. …”
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113
The Future of Gaming: How Artificial Intelligence is Revolutionizing the Industry
Published 2025-01-01“… Artificial Intelligence (AI) is not just a tool for improving video games; it is revolutionizing the entire industry. …”
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114
Media now : understanding media, culture, and technology /
Published 2018Table of Contents: “…Media and the information age -- The changing media -- Media and society -- The media -- Books -- Print and digital newspapers -- Magazines -- Recorded music -- Radio -- Film and video -- Television -- The Internet -- The third screen: smart phones and tablets -- Video games -- Public relations -- Media issues -- Advertising -- Media uses and impacts -- Media policy and law -- Media ethics -- Global communications media.…”
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115
À quoi pensent les archives de la jouabilité?
Published 2018-10-01“…How players’ archival practices allow us to reevaluate the historiography of video games? In order to explore and undertake the challenges that represent a videogame history developed from the perspective of players, this article consolidates a micro-historical method called a « history of gameplay ».…”
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116
Genre et pratiques numériques selon l’origine sociale et le territoire, à l’entrée dans l’adolescence
Published 2024-09-01“…Our article examines 13 years-old adolescents’ practices of digital social networks and video games. The research, which is part of an intersectional model, questions gendered adolescent practices in the digital age, by confronting them with the social origin and the area of education of the surveyed. …”
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117
Technological Addictions: Disease or Adaptive Behavior?
Published 2017-04-01“…It has emerge the idea of addiction to video games, to mobile, to the internet and in recent years, to social networks, among others; however, to what extent they are true addictions, is a subject of deep debate, since they are not recognized as diseases in the current official classifications. …”
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118
An appraisal-based chain-of-emotion architecture for affective language model game agents.
Published 2024-01-01“…It presents and evaluates a new Chain-of-Emotion architecture for emotion simulation within video games, based on psychological appraisal research. …”
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119
Essai pour une méthode d'analyse plastique du vidéoludique
Published 2018-10-01“…Thirdly, one makes clear the different choices of the method at the level of categories of notions specific to video games analysis, in the game theory texts.…”
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120
La Première Guerre mondiale et les jeux vidéo
Published 2018-10-01“…Since the beginning of the Centenary of the First World War, we see a lot of production around this event: movies, books, documentaries…The Great War, which was the least represented in video games, begin to be used more and more by developers in their productions: Valiant Hearts: The Great War in 2014, Verdun 1914-1918 in 2015, Battlefield 1 in 2016… To create those worlds based on history, developers must learn some historical knowledge about those eras. …”
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