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Neural networks utilization in the video game industry
Published 2024-10-01Subjects: Get full text
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Effect of the Two Types of Exploitation on Organizational Ambidexterity and Firm Performance: Analysis in the Japanese Video Game Industry
Published 2022-09-01Subjects: Get full text
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Changer la réalité : les mods des jeux vidéo, la (micro)politique et les genres de l’imaginaire
Published 2018-12-01“…Finally, it problematizes the cultural presence of mods by tracing links between the fan modding practice on the one hand and the video game industry processes and dominant ideologies on the other.…”
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Théâtre immersif et jeu vidéo
Published 2021-03-01“…Through the sociocritical analysis of the creative process of two plays, Greenhive Green by Punchdrunk Enrichment and The Lost Generation by Madame Lupin, this article draws a parallel between theater residency programs and playtests or early versions in the video game industry. Through a common vocabulary, processes and ambitions, immersive theater and video game seem to constitute a mirror to a dominant participatory ideology where the entrepreneurial, autonomous and self-reliant is valued, as suggested in the Adam Alston’s analysis of the Punchdrunk company’s work. …”
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Video game performance analysis on selected operating systems
Published 2023-12-01“… The video game industry is currently one of the most dominant in IT. …”
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APPLICATION AND SIGNIFICANCE OF THE VIDEO GAME LOCALIZATION PROCESS
Published 2021-07-01“…With the rapid development and great growth in popularity of video games, the video game industry has undergone a significant process of globalization in recent years. …”
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How Color Properties Can Be Used to Elicit Emotions in Video Games
Published 2016-01-01“…Since the income of the video game industry exceeds that of the film industry, the field of inducting emotions through video games and virtual environments is attracting more attention. …”
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University proceedings. Volga region. Social sciences
Published 2024-11-01“…The state regulates the video game industry, developing the domestic market and controlling content. …”
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Gameplay and physical activity behaviors in adult video game players
Published 2025-01-01“…IntroductionSince the early 2000s, the video game industry has seen extraordinary booms in product development and market growth, with the total number of video game players globally reaching 2.69 billion by the end of 2020. …”
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