Showing 1 - 20 results of 42 for search '"online game"', query time: 0.06s Refine Results
  1. 1

    VISUAL AVATAR IDENTIFICATION ON ONLINE GAME PLAYERS by Bunga Fefiana Mustikasari, Nuril Kusuma Wardani, Rachma Yulia Nisa

    Published 2024-04-01
    “…There are many game system features in an online game and one of them is the avatar system. Avatar here is a system in the game, that gives player on the game an opportunity to dress up visual of their character according to what they want. …”
    Get full text
    Article
  2. 2

    Visualization of Online-Game Players Based on Their Action Behaviors by Ruck Thawonmas, Keita Iizuka

    Published 2008-01-01
    “…Our visualization approach is evaluated using log of an online game where three-player types according to Bartle's taxonomy are found, that is, achievers, explorers, and socializers.…”
    Get full text
    Article
  3. 3
  4. 4

    Online game addiction in adolescent: What should school counselor do? by Eryzal Novrialdy, Rozi Atyarizal

    Published 2019-12-01
    “…Online game addiction in adolescents has become one of the problems that get a lot of public attention. …”
    Get full text
    Article
  5. 5

    A Real-Time Facial Expression Recognition System for Online Games by Ce Zhan, Wanqing Li, Philip Ogunbona, Farzad Safaei

    Published 2008-01-01
    “…Multiplayer online games (MOGs) have become increasingly popular because of the opportunity they provide for collaboration, communication, and interaction. …”
    Get full text
    Article
  6. 6
  7. 7

    Rethinking Indonesian Anti-Money Laundering Laws in the Age of Online Gaming Economies by Shelvi Rusdiana, Tantimin, Winda Fitri

    Published 2024-10-01
    “…Indonesia’s Anti-Money Laundering (AML) laws were originally designed to combat traditional financial crimes; however, the rise of virtual items in online gaming economies presents new challenges. This study aims to assess whether the current legal framework is equipped to address the use of virtual items in money laundering activities. …”
    Get full text
    Article
  8. 8

    The Effect of Personality on Online Game Flow Experience and the Eye Blink Rate as an Objective Indicator by Pei-Luen Patrick Rau, Yu Chien Tseng, Xiao Dong, Caihong Jiang, Cuiling Chen

    Published 2017-01-01
    “…A total of 48 participants were recruited to play an online game and subsequently asked to recall the songs they had heard while they were playing the game. …”
    Get full text
    Article
  9. 9

    Hubungan Self-control dengan Online Gaming Addiction pada Mahasiswa di Surabaya by Wira Adi Cahyo Wibowo, Afif Kurniawan

    Published 2021-03-01
    “…Online gaming addiction adalah suatu perilaku kompulsif dalam memainkan game online demi mendapat kepuasan tersendiri. …”
    Get full text
    Article
  10. 10
  11. 11
  12. 12
  13. 13
  14. 14
  15. 15
  16. 16

    Dampak Game Online Mobile Legends: Bang Bang terhadap Mahasiswa by Devita Rani, Effiati Juliana Hasibuan, Rehia K. Isabela Barus

    Published 2020-01-01
    Subjects: “…communication, new media, positive impact and negative online games…”
    Get full text
    Article
  17. 17

    University proceedings. Volga region. Social sciences by A.A. Nerush

    Published 2024-11-01
    Subjects: “…online games…”
    Article
  18. 18
  19. 19

    Se jouer des cadres de l’expérience : arnaques et prises de tête dans un jeu vidéo by Bruno Vétel

    Published 2020-05-01
    “…An virtual ethnography (Hine, 2000) of the game Dofus allows us to address this situation from a pragmatic theory of affects aware of wider sociotechnical contexts, in order to reconnect the framing operations in an online game to design and moral issues.…”
    Get full text
    Article
  20. 20

    Vehicle density based multihop broadcast protocol in VANET by Jia-wei HUANG, Shao-hua ZHONG, Lian-hai LIU, Jian-xin WANG

    Published 2016-12-01
    “…The evaluation results in safety warning and online game applications show that, VDF could shorten broadcast delay by achieving the proper trade-off between the contention delay and coverage speed.…”
    Get full text
    Article