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1
Gamification des sciences participatives et transition numérique des espaces de montagne : le cas du Réseau gypaète Mercantour
Published 2024-03-01Subjects: Get full text
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2
Transforming the Chaos: The ‘Writing’ Experiments of the Postdigital Ludic Writer
Published 2024-10-01Subjects: “…ludic…”
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3
CYBERPUNK – GAME – POETRY: Rostislav Amelin’s “SimStab”
Published 2024-10-01Subjects: Get full text
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