Published 2019-02-01
“…Interactivity, understood as the possibility of relevant action within a diegesis, rests both on a technical device, which gives the reader‑player a grip on some fictional events, and a pragmatic aspect, the promise of offering her a choice-based experience. This power of
interactive fiction is often overshadowed by the borgesian metaphor of “forking paths”, a pattern which rarely corresponds to scriptwriting practices, and by the pervasiveness of examples borrowed from computer games, which tend to naturalize interactivity as a purely digital phenomenon. …”
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