Showing 1 - 6 results of 6 for search '"first-person shooter"', query time: 0.04s Refine Results
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    A Conceptual Framework for the Analysis of First-Person Shooter Audio and its Potential Use for Game Engines by Mark Grimshaw, Gareth Schott

    Published 2008-01-01
    “…We introduce and describe a new conceptual framework for the design and analysis of audio for immersive first-person shooter games, and discuss its potential implications for the development of the audio component of game engines. …”
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    Towards an Information Model of Consistency Maintenance in Distributed Interactive Applications by Xin Zhang, Tomás E. Ward, Séamus McLoone

    Published 2008-01-01
    “…Results from an experimental study on a first-person shooter game are used to illustrate the utility of this measurement process. …”
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    Playing stereoscopic video games enhances the precision but not the accuracy of depth perception by Roger W. Li, Betty Z. Li, Sandy W. Chat, Dennis M. Levi

    Published 2024-12-01
    “…Twenty-one healthy young participants with normal vision and limited previous video game experience, none had played 3D video games, played first-person-shooter action stereoscopic 3D video games for a total of 40 h. …”
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    Optimal Skipping Rates: Training Agents with Fine-Grained Control Using Deep Reinforcement Learning by Adil Khan, Jiang Feng, Shaohui Liu, Muhammad Zubair Asghar

    Published 2019-01-01
    “…Similarly, ViZDoom is a game artificial intelligence research platform based on Doom used for visual deep reinforcement learning in 3D game environments such as first-person shooters (FPS). While training, the speed of the learning agent greatly depends on the number of frames the agent is permitted to skip. …”
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