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161
Local Restaurants’ Effect on Tourist Experience: A Case from Istanbul
Published 2022-06-01“…Contrary to the experience economy model, which proposes four dimensions of experience, this research has identified three dimensions, for the local restaurant experience, namely entertainment and esthetics, education, and escapism. …”
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162
Project approach to the development of rural tourism
Published 2023-02-01“…The necessity of holding events in order to smooth out the seasonality of rural tourism and attract tourists interested not only in standard services of rural guest houses but also in entertainment events is proved. Special emphasis is placed on the application of the project approach to the process of creating events. …”
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163
PERCEPTIONS AND EXPERIENCES OF M-HEALTH TECHNOLOGIES AND SOCIAL MEDIA: A QUALITATIVE STUDY IN PATIENTS WITH SCHIZOPHRENIA
Published 2023-12-01“…The results show that the participants use digital tools for various activities such as work, searching for information, entertainment, and socialising. Their perceptions confirm the usefulness and easy accessibility of these tools, which enable positive changes in the organisation of daily life and social relationships. …”
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164
The Routledge handbook of mass media ethics /
Published 2020Table of Contents: “…Bunton -- Violence / Patrick Lee Plaisance -- The eroding boundaries between news and entertainment and what they mean for democratic politics / Bruce A. …”
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165
Beyond Risk: How the Z Generation Resist the Temptation of Online Games
Published 2024-03-01“…The findings highlight several key issues, including the temptations of social media integration, peer influence, and financial gains, as well as the risks of accumulating debt and developing dependencies on gaming for entertainment and monetary rewards. These challenges pose significant implications for the mental well-being of Generation Z individuals.…”
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166
Playing the Game, or Not: Reframing Understandings of Children’s Digital Play
Published 2019-12-01“…Parents are in fear of the ‘dangers’ of gaming and screen time yet enticed by the educational promise and the entertainment value of keeping their children occupied. …”
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167
Integrating humanoid robots with human musicians for synchronized musical performances
Published 2025-01-01“…Entertainment robotics has garnered significant attention in recent years, with researchers focusing on developing robots capable of performing a variety of tasks, including magic, drawing, dancing, and music. …”
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168
Ottoman Hunting Organization of Silistra Sanjak in The 16th Century
Published 2015-12-01“…While hunting in traditional societies, was most commonly practised as a profession, for food, sports or entertainment, it was fully a part of Ottoman State organization as a military exercise or war game. …”
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169
Feasts of Indifference: Racialization, Affect, and Necropolitics in 1X War Games
Published 2021-09-01“…Adopting Achille Mbembe’s notion of necroplitics in the ludic, mechropolitical sense proposed by Amanda Phillips, I focus on these games’ opposing, yet usefully comparable, approaches to enmification through racialization through entertainment—a two-step project of death that, nodding to Sharon Patricia Holland, I understand as affective, yet heedless feasts of indifference.…”
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170
Pengaruh Social Media Marketing terhadap Intensi Membeli Produk Perawatan Kulit pada Pria
Published 2021-08-01“…Kemudian, hasil analisis moderasi menunjukkan bahwa credibility endorser tidak dapat memoderasi pengaruh customization, interaction dan word of mouth namun credibility endorser dapat memperkuat pengaruh pada dimensi entertainment dan trendiness terhadap intensi membeli.…”
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171
Examine the Role of Psychological Resilience in Predicting Social and Professional Performance in Patients with Diabetes, Multiple Sclerosis, and Rheumatism
Published 2023-04-01“…Regression analyses were used to examine the amount of variance predicted by psychological resilience in terms of the following variables of social and professional functions: relationships, communication, social activities, entertainment activities, life skills, employment-based job functions, and unemployment-based job functions. …”
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172
Capital of Feedback
Published 2019-12-01“…In this article, I depart from the economic logic of today’s digital platforms to analyse the participatory elements Cedric Price designed for Oxford Corner House (1965–66) to be ‘self-participatory entertainment’. As user participation has gradually been capitalised on through the evolution of digital technologies, I argue that the conditions for what participatory architecture entails have changed in turn. …”
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173
Move Analysis of Awards Acceptance Speeches in The 22nd Vodafone Ghana Music Awards Ceremony
Published 2023-12-01“…The study concluded with implications for successful acculturation of musicians and other entertainment industry players in their discourse communities and recommendations for further studies. …”
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174
Second Screen Engagement of Event Spectators
Published 2018-01-01“…Consumers demand personalized experience; thus, a single channel perspective fails. Modern entertainment must extend to spectator mobile devices and adapt content to individual interests. …”
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175
Coping Strategies in Analyzing the Stress Impact of Online Gambling Addiction for Children and Adults
Published 2024-10-01“…Coping strategies to minimize the stressful impact of online gambling addiction are achieved by focusing efforts on financial management, social support, and developing entertainment alternatives. The study found that dependence on online gambling triggers significant stress in both children and adults. …”
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176
Long Memory of Pathfinding Aesthetics
Published 2009-01-01“…These conclusions will be of interest to researchers investigating games as well as other forms of entertainment, simulation, and in general nonshortest path motion planning.…”
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177
Gambaran kecanduan internet pada remaja
Published 2023-07-01“…Internet is used to refer to all the contacts an individual has with web-based services, including websites, internet-based games, social media, and online entertainment. The type of research used is quantitative and descriptive. …”
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178
Move Analysis of Awards Acceptance Speeches in The 22nd Vodafone Ghana Music Awards Ceremony
Published 2023-12-01“…The study concluded with implications for successful acculturation of musicians and other entertainment industry players in their discourse communities and recommendations for further studies. …”
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179
Mercados culturais no Brasil: a expansão dos shoppings centers e das livrarias megastores
Published 2017-01-01“…This work presents some of the most recent transformations in the relations between culture and market in contemporary Brazil, in order to indicate some of the empirical indicators that have been able to reshape and resize the strategies of some of the main market agents involved in this process, whether state or private, generating all sorts of new business models and companies classified as cultural, inscribed in the widespread expansion of the entertainment and leisure markets. It should be noted that the reflections are included on what part of the specialized literature in the social sciences categorizes as creative economy, specially due to the management of the agents involved, of the new aesthetic and symbolic justifications that start to develop a panorama which, based on the general growth of the Brazilian economy in the period considered, indicates the robustness of what can be described as contemporary cultural capitalism. …”
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180
Effect of Social Media on Patient’s Perception of Dental Aesthetics in Saudi Arabia
Published 2022-01-01“…The majority of patients used SM for communication and entertainment purposes. It was also found that the most popular platform used by patients was Snapchat (71.1%), followed by Instagram (66.9%). …”
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