Showing 321 - 340 results of 474 for search '"entertainment"', query time: 0.07s Refine Results
  1. 321

    Evaluating Older Adults’ Engagement and Usability With AI-Driven Interventions: Randomized Pilot Study by Marcia Shade, Changmin Yan, Valerie K Jones, Julie Boron

    Published 2025-01-01
    “… Abstract BackgroundTechnologies that serve as assistants are growing more popular for entertainment and aiding in daily tasks. Artificial intelligence (AI) in these technologies could also be helpful to deliver interventions that assist older adults with symptoms or self-management. …”
    Get full text
    Article
  2. 322

    Human Capital and Social Capacity of the Regional Space of Arctic Karelia by Alexander D. Volkov, Aleksandr O. Averyanov, Natalia A. Roslyakova, Polina A. Golomydko

    Published 2024-12-01
    “…The first task is to study the territorial conditions of human capital reproduction related to its social aspect: health care system, education system, culture, leisure and entertainment. The second task is to assess the possibility of applying the concept of social capacity of space to study the social component of the conditions of human capital reproduction. …”
    Get full text
    Article
  3. 323

    Effect of yoga exercises on lung volumes, vital capacity, and attention span in school going students by Reema Joshi, Manisha Rathi, Komal Preet Kaur

    Published 2024-12-01
    “…Objective The digital age has made children more dependent on digital sources for study and entertainment, which leads to increased physical inactivity that contributes to reduced work breathing and attention. …”
    Get full text
    Article
  4. 324

    Analisis Makna Kontekstual Pada Iklan Televisi by Tri Pujiatna, Jaja Jaja, Anggi Krisma Diana

    Published 2019-12-01
    “…Various information can be obtained quickly. To meet the entertainment needs of humans/television viewers, television always inserts advertisements. …”
    Get full text
    Article
  5. 325

    LEARNING ABOUT REFUGEE LIFE WITH EDUCATIONAL VIDEO GAMES by Elena Shliakhovchuk

    Published 2023-12-01
    “… In recent years, scholarly investigations have yielded the consensus that video games possess multifaceted attributes that extend beyond their conventional perception as mere sources of leisure, diversion, and entertainment. The immersive nature of video games has led to increased interest in their use as platforms for engaging in discourses across a diverse array of subject matters with the potential to reach a wider audience and generate meaningful impact. …”
    Get full text
    Article
  6. 326

    Understanding the Operational Efficiency of Bicycle-Sharing Based on the Influencing Factor Analyses: A Case Study in Nanjing, China by Beibei Hu, Yunfeng Gao, Jiechen Yan, Yue Sun, Yang Ding, Ji Bian, Xianlei Dong, Huijun Sun

    Published 2021-01-01
    “…During morning and evening rush hours, only less than 10% of rental stations have high inflow and outflow, and there is an imbalance of inflow and outflow for the same rental station at different times of the day. (3) The stepwise regression results show that the inflow and outflow of bicycle-sharing rental stations are mainly affected by the distribution of traffic, education, entertainment, medical, and other functional zones near the stations. …”
    Get full text
    Article
  7. 327

    Exploring Factors Influencing Crash Occurrence Involving Autonomous Vehicle: Random Parameters Model With Heterogeneity in Means and Variances Approach by Haocheng Li, Amjad Pervez, Jaeyoung Jay Lee

    Published 2025-01-01
    “…On segments, first quarter of the year, the retail/entertainment land use, sideswipe collision, dangerous maneuver of HDVs and proceeding straight moment of AVs affect the likelihood of AV-involved crashes. …”
    Get full text
    Article
  8. 328
  9. 329

    The fog of short videos among adolescents: the interwoven influence of family environment, psychological capital, and self-control by Qing Wang, Yimeng Guo, Zhensong Lan, Huaqiang Liu

    Published 2025-01-01
    “…Abstract Short videos, with their brevity and high entertainment value, attract many adolescent users. However, prolonged viewing may negatively impact adolescents’ cognitive development, especially self-control and academic performance. …”
    Get full text
    Article
  10. 330

    Investigating the Process of Urban Physical Development with Emphasis on Real Estate Taxes (Case Study: Five regions of Zahedan) by Abdolali Puor Keikhaei, Mahmoud Reza Anvari, Gholam Reza Miri

    Published 2021-06-01
    “…The results of the model function of the ranking of indicators indicate that public health and environment indices are in a desirable condition, Housing indices and quality of access are at a moderate level and educational, commercial, entertainment and recreational indicators are at an unfavorable level. …”
    Get full text
    Article
  11. 331

    The Impact of Online Learning System on Students Affected with Stroke Disease by Sobia Wassan, Chen Xi, Tian Shen, Kamal Gulati, Kinza Ibraheem, Rana M. Amir Latif Rajpoot

    Published 2022-01-01
    “…The study further reveals that subjective happiness is influenced by its efficiency, entertainment value, and effectiveness. Does the research offer an original emphasis on analyzing how does lack of sleep affect our brains? …”
    Get full text
    Article
  12. 332

    Critical Analysis and Application of Net-Metering Practice in MEPCO by Hassan Zahid, Farhana Umer, Zeeshan Rashid, Abdur Raheem, Rabia Shakoor, G. Amjad Hussain

    Published 2020-01-01
    “…The electrical infrastructure around the globe is expanding at a rapid rate for the sake of fulfilling power demands in the domestic, commercial and entertainment industries aiming to boost the living standards. …”
    Get full text
    Article
  13. 333

    A Systematic Review on Serious Games in Attention Rehabilitation and Their Effects by Leila Shahmoradi, Fatemeh Mohammadian, Meysam Rahmani Katigari

    Published 2022-01-01
    “…Serious games serve a specific purpose in addition to entertainment. They can be more engaging than exercises since they replace reward and motivation systems with real-world motivations as a complement for rehabilitation activities. …”
    Get full text
    Article
  14. 334

    The art of being healthy: a qualitative study to develop a thematic framework for understanding the relationship between health and the arts by Matthew Knuiman, Peter Wright, Michael Rosenberg, Christina R Davies

    Published 2014-04-01
    “…Participants were randomly selected from a pool of general population nominees who engaged in the arts for enjoyment, entertainment or as a hobby (response rate=100%).Results A thematic analysis was conducted using QSR-NVivo10. …”
    Get full text
    Article
  15. 335

    Patients’ preferences on atopic dermatitis skincare and social media use: a qualitative study by Roxana Mazilu, Stefanie Ziehfreund, Stephan Traidl, Alexander Zink

    Published 2025-02-01
    “…The emergence of social media (SM) as a vast information source for skincare and healthy lifestyle has transformed its role from mere entertainment. This study aimed to explore the attitudes of AD patients towards SM as an information source for their AD products, understand their purchase behavior, and identify unmet needs. …”
    Get full text
    Article
  16. 336
  17. 337

    Changes in Customer Behavior Towards Video Advertising Post-Pandemic by Surjandy Surjandy, Cadelina Cassandra

    Published 2024-10-01
    “…The exploration focused on understanding changes in four major factors which included Sensory Appeal (SEN), Informativeness (INF), Entertainment (ENT), and Telepresence (PRE). Methods: Data were collected using snowball sampling method, resulting in 744 responses. …”
    Get full text
    Article
  18. 338

    Multidrug-Resistant Bacteria on the Mobile Phones and Computer Keyboards of Healthcare University Students in Ghana by Michael Olu-Taiwo, Christian Afotey Laryea, David Kweku Mykels, Akua Obeng Forson

    Published 2021-01-01
    “…Globally, mobile phones and computers (laptops and desktops) are indispensable part of human lives for communication, entertainment, and educational purposes. However, there are concerns about the increasing risk of bacterial contamination and antibiotic resistant trends from the surfaces of these devices. …”
    Get full text
    Article
  19. 339

    History of Lithuania in Cinema and Television. Peculiarities of discourse construction by Rūta Šermukšnytė

    Published 2004-12-01
    “…They are determined by internal (particularity of audio-visual language as the means of creation and perception of the way of expression, genre requirements) and external (concepts of purpose of institutions that create audio-visual history which range between conveyance, entertainment, and society education; their wish to please the audience and survive in competition) factors.   …”
    Get full text
    Article
  20. 340

    Film watching habits of journalism students from the perspective of the theory of utilities and satisfaction by Vujović Marija, Obradović Neven

    Published 2024-01-01
    “…The results o f the research show that watching movies is a frequent activity for journalism students, that they most often watch movies online, on a computer and/or mobile phone, that most journalism students go to the cinema with friends, and that journalism students cite entertainment and socializing with friends, partners or family as the most common reason for going to the cinema. …”
    Get full text
    Article